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authorDarshan Shaligram <dshaligram@users.sourceforge.net>2010-08-28 00:12:14 +0530
committerDarshan Shaligram <dshaligram@users.sourceforge.net>2010-08-28 00:15:23 +0530
commit13704bcc89422ec7bdab9ab7f7a666d5fcb4bfb1 (patch)
tree3fd08efbd1a34c0a65d4bd6d2b4bc1f228c7c0e9 /crawl-ref/source/dgn-shoals.h
parent6f4d09e2378f3704e052453a0c67fe2d99cc1869 (diff)
downloadcrawl-ref-13704bcc89422ec7bdab9ab7f7a666d5fcb4bfb1.tar.gz
crawl-ref-13704bcc89422ec7bdab9ab7f7a666d5fcb4bfb1.zip
[2394] Fix Shoals incremental tide updates to guarantee a shallow water intermediate step, produce a warning message when the tide comes in under an airborne player.
Diffstat (limited to 'crawl-ref/source/dgn-shoals.h')
-rw-r--r--crawl-ref/source/dgn-shoals.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/dgn-shoals.h b/crawl-ref/source/dgn-shoals.h
index 2b7581ed88..8726376b80 100644
--- a/crawl-ref/source/dgn-shoals.h
+++ b/crawl-ref/source/dgn-shoals.h
@@ -3,7 +3,8 @@
void dgn_build_shoals_level(int level_number);
void shoals_postprocess_level();
-void shoals_apply_tides(long turns_elapsed, bool force = false);
+void shoals_apply_tides(long turns_elapsed, bool force,
+ bool incremental_tide);
void shoals_release_tide(monsters *caller);
#ifdef WIZARD