diff options
author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-13 14:19:42 +0000 |
---|---|---|
committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-13 14:19:42 +0000 |
commit | 1572e9c9223b1b45eada6fec2e1a82eb6950ebfd (patch) | |
tree | 722a3bd7d205b8ade2d81b39e5c68ddf77c7c099 /crawl-ref/source/directn.cc | |
parent | 71c47c6d4e6a0b05f439f08dfabf6a83f481fa2f (diff) | |
download | crawl-ref-1572e9c9223b1b45eada6fec2e1a82eb6950ebfd.tar.gz crawl-ref-1572e9c9223b1b45eada6fec2e1a82eb6950ebfd.zip |
Added several new tutorial triggers including information on being caught
in a net, specific skills, magic resistance, and which stat to choose.
In a given game you'll only ever see a small fraction of all tutorial
events (we're at 71 now, and some of them are exclusive). In fact, a lot
of the information is so generally useful (esp. on gods, skills and items)
that I'm seriously considering opening up the general information (How do I
use item x? What does Spellcasting do?) to a wider selection of characters.
I don't think we'll want to explain the intricacies of Mummies, Ghouls,
or Vampires, but a lot of this stuff even applies to them... (If we
overhaul the tutorial, it's certainly not a 0.4 target, though.)
Resetting the tutorial version to 8 as we somehow switched from digital
version to binary and back to digital. It will take some time until we
actually reach 110, and by then, I am sure the base files won't be save
compatible anymore. :)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5777 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/directn.cc')
-rw-r--r-- | crawl-ref/source/directn.cc | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/crawl-ref/source/directn.cc b/crawl-ref/source/directn.cc index 0437b72ca0..9bcc52bb8c 100644 --- a/crawl-ref/source/directn.cc +++ b/crawl-ref/source/directn.cc @@ -2112,7 +2112,7 @@ static std::string _stair_destination_description(const coord_def &pos) static void _describe_monster(const monsters *mon) { - // first print type and equipment + // First print type and equipment. std::string text = get_monster_desc(mon); text += "."; print_formatted_paragraph(text, get_number_of_cols()); @@ -2346,9 +2346,9 @@ static void _describe_cell(int mx, int my) { std::string msg; #ifdef USE_TILE - msg = "(Right-click for more information.)"; + msg = "(<w>Right-click</w> for more information.)"; #else - msg = "(Press <w>v<lightgray> for more information.)"; + msg = "(Press <w>v</w> for more information.)"; #endif print_formatted_paragraph(msg, get_number_of_cols()); } @@ -2427,9 +2427,9 @@ static void _describe_cell(int mx, int my) if (Options.tutorial_left && tutorial_pos_interesting(mx, my)) { #ifdef USE_TILE - feature_desc += " (Right-click for more information.)"; + feature_desc += " (<w>Right-click</w> for more information.)"; #else - feature_desc += " (Press <w>v<lightgray> for more information.)"; + feature_desc += " (Press <w>v</w> for more information.)"; #endif print_formatted_paragraph(feature_desc, get_number_of_cols()); } |