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authorAdam Borowski <kilobyte@angband.pl>2013-07-26 21:16:12 +0200
committerAdam Borowski <kilobyte@angband.pl>2013-07-26 21:16:12 +0200
commit6143d70c89864a3849010fd330e4ee22e4618c5d (patch)
tree2ed3ed5565a140ee8fb57e1b8272f34b1287f752 /crawl-ref/source/directn.cc
parenteb4a094e969210e07abf0cb82cd8be1fdf66af15 (diff)
downloadcrawl-ref-6143d70c89864a3849010fd330e4ee22e4618c5d.tar.gz
crawl-ref-6143d70c89864a3849010fd330e4ee22e4618c5d.zip
Remove gas traps.
They spawned only randomly (never inside designed vaults), and required lua part is already gone. They were actually the best among mechanical traps, making them least deserving of getting axed -- but then, they don't fit in ZotDef.
Diffstat (limited to 'crawl-ref/source/directn.cc')
-rw-r--r--crawl-ref/source/directn.cc2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/directn.cc b/crawl-ref/source/directn.cc
index f06841ad9f..a119c7becd 100644
--- a/crawl-ref/source/directn.cc
+++ b/crawl-ref/source/directn.cc
@@ -2929,8 +2929,10 @@ static string _base_feature_desc(dungeon_feature_type grid, trap_type trap)
return "blade trap";
case TRAP_NET:
return "net trap";
+#if TAG_MAJOR_VERSION == 34
case TRAP_GAS:
return "gas trap";
+#endif
case TRAP_ALARM:
return "alarm trap";
case TRAP_SHAFT: