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authorDarshan Shaligram <dshaligram@users.sourceforge.net>2010-07-03 09:32:12 +0530
committerDarshan Shaligram <dshaligram@users.sourceforge.net>2010-07-03 09:32:12 +0530
commit74f18d0d78a9eee0133fa88e396775bae50ac117 (patch)
treeb68f938aa13926b5f30440603db0ff79a0ccec2a /crawl-ref/source/directn.h
parent29b59dfd9a3a3efca370dde39a511b518fb32403 (diff)
downloadcrawl-ref-74f18d0d78a9eee0133fa88e396775bae50ac117.tar.gz
crawl-ref-74f18d0d78a9eee0133fa88e396775bae50ac117.zip
[1846] Fix wand targeting being unaffected by confusion (OG17).
Diffstat (limited to 'crawl-ref/source/directn.h')
-rw-r--r--crawl-ref/source/directn.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/directn.h b/crawl-ref/source/directn.h
index fc8c45c0da..46fcfd04da 100644
--- a/crawl-ref/source/directn.h
+++ b/crawl-ref/source/directn.h
@@ -55,6 +55,7 @@ public:
dist();
bool isMe() const;
+ void confusion_fuzz(); // modify target as if the player is confused.
bool isValid; // valid target chosen?
bool isTarget; // target (true), or direction (false)?