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author | Adam Borowski <kilobyte@angband.pl> | 2012-07-04 17:47:01 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2012-07-05 12:10:36 +0200 |
commit | 84529d68d19b47489f41615bf64f90e1639ff0a7 (patch) | |
tree | 0f5157f004e1ae16443f1731f15d34ca614e60a5 /crawl-ref/source/directn.h | |
parent | 7d59203a59442246db2d4cde035d5587c2f8ea81 (diff) | |
download | crawl-ref-84529d68d19b47489f41615bf64f90e1639ff0a7.tar.gz crawl-ref-84529d68d19b47489f41615bf64f90e1639ff0a7.zip |
Make feature renames local to a vault rather than the whole level.
For technical reasons (vault_placement), subvaults use renaming data of the
top-level vault, this might be changed one day; that'd require a bit more
writing but would allow different renames in different subvaults.
TODO: "line of fire blocked by XXX".
Diffstat (limited to 'crawl-ref/source/directn.h')
-rw-r--r-- | crawl-ref/source/directn.h | 13 |
1 files changed, 2 insertions, 11 deletions
diff --git a/crawl-ref/source/directn.h b/crawl-ref/source/directn.h index a7839a345c..1d596a30b5 100644 --- a/crawl-ref/source/directn.h +++ b/crawl-ref/source/directn.h @@ -300,25 +300,16 @@ std::string get_monster_equipment_desc(const monster_info& mi, int dos_direction_unmunge(int doskey); -std::string feature_description(const coord_def& where, bool covering = false, +std::string feature_description_at(const coord_def& where, bool covering = false, description_level_type dtype = DESC_A, bool add_stop = true, bool base_desc = false); -std::string raw_feature_description(dungeon_feature_type grid, - trap_type tr = NUM_TRAPS, - bool base_desc = false); +std::string raw_feature_description(const coord_def& where); std::string feature_description(dungeon_feature_type grid, trap_type trap = NUM_TRAPS, const std::string & cover_desc = "", description_level_type dtype = DESC_A, bool add_stop = true, bool base_desc = false); -void set_feature_desc_short(dungeon_feature_type grid, - const std::string &desc); -void set_feature_desc_short(const std::string &base_name, - const std::string &desc); - -void setup_feature_descs_short(); - std::vector<dungeon_feature_type> features_by_desc(const base_pattern &pattern); void full_describe_view(void); |