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author | Adam Borowski <kilobyte@angband.pl> | 2011-05-17 20:47:55 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2011-05-17 21:23:15 +0200 |
commit | 9fdae32aae7b07e0d961c447d9589715bc7fdf20 (patch) | |
tree | bf59d9ede6345b6af53b22dacbfc178092705c2b /crawl-ref/source/directn.h | |
parent | 0ce0d23ceaf4a325e7d1fa0964b548f9ac37818a (diff) | |
download | crawl-ref-9fdae32aae7b07e0d961c447d9589715bc7fdf20.tar.gz crawl-ref-9fdae32aae7b07e0d961c447d9589715bc7fdf20.zip |
Fix incorrect darkening of range when a new-style targetter is used.
Old (beam) ranges use targetter_smite which is almost the same: it will mark
scryed places as invalid. We can make it smarter (auto-hit beams, etc) later.
Also, what's the reason Fedhas' spawn spores darkens view before showing the
spores that will appear? It doesn't mark them differently from existing ones,
it doesn't seem to do anything but hiding floor details. I did not migrate that
behaviour to the new code -- should I?
Diffstat (limited to 'crawl-ref/source/directn.h')
-rw-r--r-- | crawl-ref/source/directn.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/directn.h b/crawl-ref/source/directn.h index 63b7a0f4ac..3b917ffafa 100644 --- a/crawl-ref/source/directn.h +++ b/crawl-ref/source/directn.h @@ -17,7 +17,7 @@ class range_view_annotator { public: - range_view_annotator(int range); + range_view_annotator(targetter *range); virtual ~range_view_annotator(); }; |