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author | Haran Pilpel <haranp@users.sourceforge.net> | 2010-01-29 17:21:24 +0200 |
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committer | Haran Pilpel <haranp@users.sourceforge.net> | 2010-01-29 17:23:04 +0200 |
commit | b1084de265d573c8a8ff1b1931edcfa8e8505929 (patch) | |
tree | c210a2ce21cbac2d887a933183e493aa1b23c920 /crawl-ref/source/directn.h | |
parent | ba924a0dbde792a213697940d7d341512a965d05 (diff) | |
download | crawl-ref-b1084de265d573c8a8ff1b1931edcfa8e8505929.tar.gz crawl-ref-b1084de265d573c8a8ff1b1931edcfa8e8505929.zip |
If a monster is over deep water or laval, mention it in the Aim line.
or lava.
Diffstat (limited to 'crawl-ref/source/directn.h')
-rw-r--r-- | crawl-ref/source/directn.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/directn.h b/crawl-ref/source/directn.h index 4648fa65d4..e8c1edb03d 100644 --- a/crawl-ref/source/directn.h +++ b/crawl-ref/source/directn.h @@ -180,6 +180,8 @@ private: // terrain (i.e. floor.) void print_floor_description(bool boring_too) const; + std::string target_interesting_terrain_description() const; + void describe_cell() const; // Move the target to where the mouse pointer is (on tiles.) |