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authorHaran Pilpel <haranp@users.sourceforge.net>2010-01-29 17:21:24 +0200
committerHaran Pilpel <haranp@users.sourceforge.net>2010-01-29 17:23:04 +0200
commitb1084de265d573c8a8ff1b1931edcfa8e8505929 (patch)
treec210a2ce21cbac2d887a933183e493aa1b23c920 /crawl-ref/source/directn.h
parentba924a0dbde792a213697940d7d341512a965d05 (diff)
downloadcrawl-ref-b1084de265d573c8a8ff1b1931edcfa8e8505929.tar.gz
crawl-ref-b1084de265d573c8a8ff1b1931edcfa8e8505929.zip
If a monster is over deep water or laval, mention it in the Aim line.
or lava.
Diffstat (limited to 'crawl-ref/source/directn.h')
-rw-r--r--crawl-ref/source/directn.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/directn.h b/crawl-ref/source/directn.h
index 4648fa65d4..e8c1edb03d 100644
--- a/crawl-ref/source/directn.h
+++ b/crawl-ref/source/directn.h
@@ -180,6 +180,8 @@ private:
// terrain (i.e. floor.)
void print_floor_description(bool boring_too) const;
+ std::string target_interesting_terrain_description() const;
+
void describe_cell() const;
// Move the target to where the mouse pointer is (on tiles.)