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authorCharles Otto <ottochar@gmail.com>2010-05-22 17:33:55 -0400
committerCharles Otto <ottochar@gmail.com>2010-05-22 17:33:55 -0400
commite86e83a62339997aae6a1e240275ce302b0ba164 (patch)
tree1f4385491b3f8f2a2ecb40723cd2bac537cb6020 /crawl-ref/source/directn.h
parent9d8df7cc9a31ff522389a43bd7ac915afe0904dc (diff)
downloadcrawl-ref-e86e83a62339997aae6a1e240275ce302b0ba164.tar.gz
crawl-ref-e86e83a62339997aae6a1e240275ce302b0ba164.zip
Consolidate floor covering descriptions
Do the description text for floor coverings (mold, blood) in exactly one place. Add a different description for the 'glowing mold' that shows up when ballistos die.
Diffstat (limited to 'crawl-ref/source/directn.h')
-rw-r--r--crawl-ref/source/directn.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/crawl-ref/source/directn.h b/crawl-ref/source/directn.h
index 9c61b6aa57..f0a0d0bb6c 100644
--- a/crawl-ref/source/directn.h
+++ b/crawl-ref/source/directn.h
@@ -295,9 +295,10 @@ std::string raw_feature_description(dungeon_feature_type grid,
trap_type tr = NUM_TRAPS,
bool base_desc = false);
std::string feature_description(dungeon_feature_type grid,
- trap_type trap = NUM_TRAPS, bool bloody = false,
+ trap_type trap = NUM_TRAPS,
+ const std::string & cover_desc = "",
description_level_type dtype = DESC_CAP_A,
- bool add_stop = true, bool base_desc = false, bool mold = false);
+ bool add_stop = true, bool base_desc = false);
void set_feature_desc_short(dungeon_feature_type grid,
const std::string &desc);