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authorDarshan Shaligram <dshaligram@users.sourceforge.net>2010-01-05 01:31:26 +0530
committerDarshan Shaligram <dshaligram@users.sourceforge.net>2010-01-05 01:34:27 +0530
commited85466e0202b396bb8d5469d2babd2a24664afc (patch)
treedc8803ffada803a7910d1cea36d96361c916f59d /crawl-ref/source/dlua.cc
parente88370a40d2cad80bf114500d42291f11dcff5fb (diff)
downloadcrawl-ref-ed85466e0202b396bb8d5469d2babd2a24664afc.tar.gz
crawl-ref-ed85466e0202b396bb8d5469d2babd2a24664afc.zip
Fix Shoal:$ generation bugs: stairs could be surrounded by deep water, hut entrances could be blocked by rock.
shoal-hut.lua test generates 1k Shoal:$ levels and verifies that the levels pass sanity tests.
Diffstat (limited to 'crawl-ref/source/dlua.cc')
-rw-r--r--crawl-ref/source/dlua.cc10
1 files changed, 1 insertions, 9 deletions
diff --git a/crawl-ref/source/dlua.cc b/crawl-ref/source/dlua.cc
index 218819a4d5..5583fb3c1c 100644
--- a/crawl-ref/source/dlua.cc
+++ b/crawl-ref/source/dlua.cc
@@ -273,16 +273,8 @@ void init_dungeon_lua()
dluaopen_mapgrd(dlua);
dluaopen_monsters(dlua);
dluaopen_you(dlua);
+ dluaopen_dgn(dlua);
- luaL_openlib(dlua, "dgn", dgn_dlib, 0);
- luaL_openlib(dlua, "dgn", dgn_build_dlib, 0);
- luaL_openlib(dlua, "dgn", dgn_event_dlib, 0);
- luaL_openlib(dlua, "dgn", dgn_grid_dlib, 0);
- luaL_openlib(dlua, "dgn", dgn_item_dlib, 0);
- luaL_openlib(dlua, "dgn", dgn_level_dlib, 0);
- luaL_openlib(dlua, "dgn", dgn_mons_dlib, 0);
- luaL_openlib(dlua, "dgn", dgn_subvault_dlib, 0);
- luaL_openlib(dlua, "dgn", dgn_tile_dlib, 0);
luaL_openlib(dlua, "feat", feat_dlib, 0);
luaL_openlib(dlua, "spells", spells_dlib, 0);
luaL_openlib(dlua, "debug", debug_dlib, 0);