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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-07 10:16:26 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-07 10:16:26 +0000
commit56e74bf761ad5b73de543c2a331c26f1b40c0b12 (patch)
treed25f36e35a64cbe082009ac952cbd44bc98ef727 /crawl-ref/source/dungeon.cc
parent0ed1d5f2217c5cee43cb9fe38ceff0234d9c617a (diff)
downloadcrawl-ref-56e74bf761ad5b73de543c2a331c26f1b40c0b12.tar.gz
crawl-ref-56e74bf761ad5b73de543c2a331c26f1b40c0b12.zip
Create random blood spatter in the Abyss and Pandemonium (FR 1986241).
How it works: * Pick 12 random grids on the map and make them bloody. * Recursively and with decreasing chances, allow their neighbours to get spattered as well. I think the effect is rather nice but the numbers might need to be tweaked anyway. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5533 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dungeon.cc')
-rw-r--r--crawl-ref/source/dungeon.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/dungeon.cc b/crawl-ref/source/dungeon.cc
index d6d9dabdc2..e3176ed262 100644
--- a/crawl-ref/source/dungeon.cc
+++ b/crawl-ref/source/dungeon.cc
@@ -1824,7 +1824,7 @@ static builder_rc_type _builder_by_type(int level_number, char level_type)
if (level_type == LEVEL_ABYSS)
{
- generate_abyss();
+ generate_abyss(true);
return (BUILD_SKIP);
}