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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2007-12-03 06:54:53 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2007-12-03 06:54:53 +0000
commit38e77f4ea4395ed90f12e880224e5bd378113602 (patch)
tree87a0ca74f0fc77d59a32fd1317f739cf9ddb1530 /crawl-ref/source/dungeon.h
parentcca6195c042a64fed711dba3ea0d94bc78b410df (diff)
downloadcrawl-ref-38e77f4ea4395ed90f12e880224e5bd378113602.tar.gz
crawl-ref-38e77f4ea4395ed90f12e880224e5bd378113602.zip
Items can now fall through shaft traps (trap doors). The code is rather
simplistic, and it's not currently possible to make a "baited" shaft; also, there is no threshold weight, so even a single dart will open up (and thus reveal) a shaft trap. Breaks savefile compatibility. Monsters which fall through a shaft now show up 100% of the time on the player's next visit to the shaft's destination level. Also, the monster is placed close to the spot where the player would end up if s/he went through the same shaft. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2988 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dungeon.h')
-rw-r--r--crawl-ref/source/dungeon.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/dungeon.h b/crawl-ref/source/dungeon.h
index 1b903a8744..c6ee2a3b6f 100644
--- a/crawl-ref/source/dungeon.h
+++ b/crawl-ref/source/dungeon.h
@@ -316,7 +316,7 @@ void place_spec_shop(int level_number, int shop_x, int shop_y,
int force_s_type, bool representative = false);
bool unforbidden(const coord_def &c, unsigned mask);
coord_def dgn_find_nearby_stair(dungeon_feature_type stair_to_find,
- bool find_closest);
+ coord_def base_pos, bool find_closest);
class mons_spec;
bool dgn_place_monster(const mons_spec &mspec,