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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-09-12 14:44:16 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-09-12 14:44:16 +0000
commit7fd519911a9007b617b873d4690159d65ca2dd96 (patch)
treed52fe255b14d5388e7bae7f8761e898fedb8efd8 /crawl-ref/source/dungeon.h
parent7c230030738f1d67c341aa2c24afcb231f14c3be (diff)
downloadcrawl-ref-7fd519911a9007b617b873d4690159d65ca2dd96.tar.gz
crawl-ref-7fd519911a9007b617b873d4690159d65ca2dd96.zip
Another change to how bazaars look.
All floor squares around shops (in bazaars) get coloured yellow. (David likened this to light flooding the street.) Lava on red floor get converted to water, and deep water on blue floor is substituted by lava or shallow water. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2074 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dungeon.h')
-rw-r--r--crawl-ref/source/dungeon.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/dungeon.h b/crawl-ref/source/dungeon.h
index 576e891965..f99b560c01 100644
--- a/crawl-ref/source/dungeon.h
+++ b/crawl-ref/source/dungeon.h
@@ -273,6 +273,7 @@ bool flood_find<fgrd, bound_check>::path_flood(
bool builder(int level_number, int level_type);
+int bazaar_floor_colour(int curr_level);
// Set floor/wall colour based on the mons_alloc array. Used for
// Abyss and Pan.
void dgn_set_colours_from_monsters();