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authorAdam Borowski <kilobyte@angband.pl>2012-07-11 11:51:10 +0200
committerAdam Borowski <kilobyte@angband.pl>2012-07-11 11:51:10 +0200
commit23d74574e7def472bdfc72832c5b264c756dbc65 (patch)
tree89381a3640928ba74a9431d101ad5c940c9f1cb4 /crawl-ref/source/dungeon.h
parent392f467dea2b0f1a605950faedcafbe18fc269f8 (diff)
downloadcrawl-ref-23d74574e7def472bdfc72832c5b264c756dbc65.tar.gz
crawl-ref-23d74574e7def472bdfc72832c5b264c756dbc65.zip
Remove unused MMT_NO_DOOR.
It was supposed to prevent doors in a vault from being made secret, but it doesn't appear to have ever been used in DCSS' history.
Diffstat (limited to 'crawl-ref/source/dungeon.h')
-rw-r--r--crawl-ref/source/dungeon.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/dungeon.h b/crawl-ref/source/dungeon.h
index 33b2bb912e..90d0d69417 100644
--- a/crawl-ref/source/dungeon.h
+++ b/crawl-ref/source/dungeon.h
@@ -57,7 +57,6 @@ enum map_mask_type
MMT_NO_ITEM = 0x02, // Random items should not be placed here.
MMT_NO_MONS = 0x04, // Random monsters should not be placed here.
MMT_NO_POOL = 0x08, // Pool fixup should not be applied here.
- MMT_NO_DOOR = 0x10, // No secret-doorisation.
MMT_NO_WALL = 0x20, // Wall fixup should not be applied here.
MMT_OPAQUE = 0x40, // Vault may impede connectivity.
MMT_NO_TRAP = 0x80, // No trap generation