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authorSteve Melenchuk <smelenchuk@gmail.com>2014-04-01 23:19:17 -0600
committerSteve Melenchuk <smelenchuk@gmail.com>2014-05-07 18:23:19 -0600
commitbaeb71daee0164c92e52602a3b1c413f03454de3 (patch)
tree7606ce84e290d39b8ca954c0a9cbb9df0a626542 /crawl-ref/source/dungeon.h
parent8d54771d4bf288f774a1f2e8c886a256542d28f7 (diff)
downloadcrawl-ref-baeb71daee0164c92e52602a3b1c413f03454de3.tar.gz
crawl-ref-baeb71daee0164c92e52602a3b1c413f03454de3.zip
Gozag: Call Merchant.
Pay half the value of items in one of three randomly generated shops to generate that shop on a level that can generate shops that you haven't visited yet. This shop appears on the Overview screen with a darkened level name so you know exactly where it appeared, and is announced (and its location marked) when you arrive on the level so long as you are still following Gozag at the time.
Diffstat (limited to 'crawl-ref/source/dungeon.h')
-rw-r--r--crawl-ref/source/dungeon.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/dungeon.h b/crawl-ref/source/dungeon.h
index 563de76cdf..9ea55e25d0 100644
--- a/crawl-ref/source/dungeon.h
+++ b/crawl-ref/source/dungeon.h
@@ -213,6 +213,8 @@ bool place_specific_trap(const coord_def& where, trap_type trap_spec, int charge
struct shop_spec;
void place_spec_shop(const coord_def& where,
int force_s_type, bool representative = false);
+int greed_for_shop_type(shop_type shop, int level_number);
+object_class_type item_in_shop(shop_type shop_type);
bool seen_replace_feat(dungeon_feature_type replace,
dungeon_feature_type feature);
bool map_masked(const coord_def &c, unsigned mask);