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authorChris Campbell <chriscampbell89@gmail.com>2013-04-22 22:22:34 +0100
committerChris Campbell <chriscampbell89@gmail.com>2013-04-22 22:22:34 +0100
commitd69058b34d72309af6cf66264ec4eb58400ef68d (patch)
treea0fa6bdffe01ed015024cf0c96fb144a4a978199 /crawl-ref/source/dungeon.h
parentbf6416b067dfdae02f5a204076106911597d4914 (diff)
downloadcrawl-ref-d69058b34d72309af6cf66264ec4eb58400ef68d.tar.gz
crawl-ref-d69058b34d72309af6cf66264ec4eb58400ef68d.zip
Choose Pan floor/wall colours randomly instead of basing them on monsters
This could be abused to identify the presence of particularly dangerous monsters in advance (for example by recolouring lots of demons, see #5985). Removed dgn_set_colours_from_monsters(), since the Abyss also already has its own way of picking colours.
Diffstat (limited to 'crawl-ref/source/dungeon.h')
-rw-r--r--crawl-ref/source/dungeon.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/crawl-ref/source/dungeon.h b/crawl-ref/source/dungeon.h
index 3f29c51969..418b4f08fc 100644
--- a/crawl-ref/source/dungeon.h
+++ b/crawl-ref/source/dungeon.h
@@ -195,9 +195,6 @@ coord_def dgn_find_feature_marker(dungeon_feature_type feat);
// Generate 3 stone stairs in both directions.
void dgn_place_stone_stairs(bool maybe_place_hatches = false);
-// Set floor/wall colour based on the mons_alloc array. Used for
-// Abyss and Pan.
-void dgn_set_colours_from_monsters();
void dgn_set_grid_colour_at(const coord_def &c, int colour);
const vault_placement *dgn_place_map(const map_def *map,