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authorAdam Borowski <kilobyte@angband.pl>2012-05-05 04:10:35 +0200
committerAdam Borowski <kilobyte@angband.pl>2012-05-05 11:12:24 +0200
commitd760d44f31549ccd73b629de012d517f16f75abb (patch)
tree1beefee3465eb98617a8a9f0138ac23128ee7173 /crawl-ref/source/dungeon.h
parentba1552d045de807b317950cc4d9ae1521f9021fa (diff)
downloadcrawl-ref-d760d44f31549ccd73b629de012d517f16f75abb.tar.gz
crawl-ref-d760d44f31549ccd73b629de012d517f16f75abb.zip
Drop an useless property.
There is no way for a ready level to ever move to a different place (ok, save from ./crawl --edit-save), and now even changing a branch's settings won't do this.
Diffstat (limited to 'crawl-ref/source/dungeon.h')
-rw-r--r--crawl-ref/source/dungeon.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/dungeon.h b/crawl-ref/source/dungeon.h
index 85462f9fca..48fbe693cc 100644
--- a/crawl-ref/source/dungeon.h
+++ b/crawl-ref/source/dungeon.h
@@ -22,7 +22,6 @@
#define LAYOUT_TYPE_KEY "layout_type_key"
#define LEVEL_VAULTS_KEY "level_vaults_key"
#define LEVEL_EXTRAS_KEY "level_extras_key"
-#define LEVEL_ID_KEY "level_id_key"
// See _build_overflow_temples() in dungeon.cc for details on overflow
// temples.