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authorDarshan Shaligram <scintilla@gmail.com>2013-01-13 01:13:44 -0500
committerDarshan Shaligram <scintilla@gmail.com>2013-01-13 17:27:51 -0500
commitdad6e4ce9ce169e06d892f8836b95ca43b5db004 (patch)
treeb07693f0395955ce9da173d114d598279d40bcb3 /crawl-ref/source/dungeon.h
parent028bef3b7215948bf49e27ff7e93a7922c69cc19 (diff)
downloadcrawl-ref-dad6e4ce9ce169e06d892f8836b95ca43b5db004.tar.gz
crawl-ref-dad6e4ce9ce169e06d892f8836b95ca43b5db004.zip
Save subvaults, tag vault monsters.
Save subvaults in vault_placement with their parent mapdefs, include subvault names when generating logfile entries. Tag monsters with the name of the map that placed them, and write a killermap field to the logfile if the killer was placed by a map, and the player did not die in that same map.
Diffstat (limited to 'crawl-ref/source/dungeon.h')
-rw-r--r--crawl-ref/source/dungeon.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/dungeon.h b/crawl-ref/source/dungeon.h
index 3d37df21b0..52a4f6f546 100644
--- a/crawl-ref/source/dungeon.h
+++ b/crawl-ref/source/dungeon.h
@@ -145,6 +145,7 @@ public:
void apply_grid();
void draw_at(const coord_def &c);
void connect(bool spotty = false) const;
+ string map_name_at(const coord_def &c) const;
};
class vault_place_iterator