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authorNeil Moore <neil@s-z.org>2014-05-27 10:15:52 -0400
committerNeil Moore <neil@s-z.org>2014-05-27 10:15:52 -0400
commitbaee6d24e8d084082007b86ae559cb6d764d7a8b (patch)
treeaa0765add3aea8ae029fdadb9eadd55d3d5aeef2 /crawl-ref/source/duration-data.h
parent500869b1ca684672cfc921d9c27e12a0891452fa (diff)
downloadcrawl-ref-baee6d24e8d084082007b86ae559cb6d764d7a8b.tar.gz
crawl-ref-baee6d24e8d084082007b86ae559cb6d764d7a8b.zip
Move wizmode duration names to duration_data (reaverb)
And reformat and refactor. Several of the names should probably be cleaned up or improved.
Diffstat (limited to 'crawl-ref/source/duration-data.h')
-rw-r--r--crawl-ref/source/duration-data.h527
1 files changed, 368 insertions, 159 deletions
diff --git a/crawl-ref/source/duration-data.h b/crawl-ref/source/duration-data.h
index 509ade922b..86254680d7 100644
--- a/crawl-ref/source/duration-data.h
+++ b/crawl-ref/source/duration-data.h
@@ -1,171 +1,380 @@
-// Status defaults for durations that are handled straight-forwardly.
-
-// A "" for an entry means N/A.
-
-// Examples:
-
-// DUR_FORESTED has "" for the short_text entry, and therefore has no entry on
-// the "@:" line.
-
-// DUR_QAZLAL_AC has "" for the light_text entry, and therefore has no status
-// light (instead showing the AC bonus by coloring the player's AC blue)
-
+/**
+ * Status defaults for durations.
+ *
+ * "" for an entry means N/A, either because it is not shown in the
+ * relevant place, or because it is shown in a more complicated way.
+ * A "" for name_text indicates that the name is the same as the
+ * short text.
+ *
+ * Examples:
+ *
+ * DUR_FORESTED has "" for the short_text entry, and therefore has no
+ * entry on the "@:" line.
+ *
+ * DUR_QAZLAL_AC has "" for the light_text entry, and therefore has no
+ * status light (instead showing the AC bonus by coloring the player's
+ * AC blue).
+ */
struct duration_def
{
duration_type dur;
- bool expire; // whether to do automat expiring transforms
- int light_colour; // status light base colour
- string light_text; // for the status lights.
- string short_text; // for @: line
- string long_text ; // for @ message
+ bool expire; ///< Whether to do automatic expiration colouring.
+ int light_colour; ///< Base colour for status light.
+ const char *light_text; ///< Text for the status light.
+ const char *short_text; //<! Text for @ line on the % screen and morgues.
+ //<! Usually an adjective.
+ const char *name_text; //<! Text used in wizmode &^D. If empty, use the
+ //<! short_text.
+ const char *long_text; ///< Text for the @ message.
+
+ /// Return the name of the duration (name_text or short_text). */
+ const char *name() const
+ {
+ return name_text[0] ? name_text : short_text;
+ }
};
static const duration_def duration_data[] =
{
- { DUR_AGILITY, false,
- LIGHTBLUE, "Agi", "agile", "You are agile." },
- { DUR_ANTIMAGIC, true,
- RED, "-Mag", "antimagic", "You have trouble accessing your magic." },
- { DUR_BERSERK, true,
- BLUE, "Berserk", "berserking", "You are possessed by a berserker rage." },
- { DUR_BREATH_WEAPON, false,
- YELLOW, "Breath", "short of breath", "You are short of breath." },
- { DUR_BRILLIANCE, false,
- LIGHTBLUE, "Brill", "brilliant", "You are brilliant." },
- { DUR_CONF, false,
- RED, "Conf", "confused", "You are confused." },
- { DUR_CONFUSING_TOUCH, true,
- BLUE, "Touch", "confusing touch", "" },
- { DUR_CONTROL_TELEPORT, true,
- MAGENTA, "cTele", "controlling teleports", "You can control teleportations." },
- { DUR_CORONA, false,
- YELLOW, "Corona", "", "" },
- { DUR_DEATH_CHANNEL, true,
- MAGENTA, "DChan", "death channel", "You are channeling the dead." },
- { DUR_DIVINE_STAMINA, true,
- WHITE, "Vit", "vitalised", "You are divinely vitalised." },
- { DUR_DIVINE_VIGOUR, false,
- 0, "", "divinely vigorous", "You are imbued with divine vigour." },
- { DUR_EXHAUSTED, false,
- YELLOW, "Exh", "exhausted", "You are exhausted." },
- { DUR_FIRE_SHIELD, true,
- BLUE, "RoF", "immune to fire clouds", "" },
- { DUR_ICY_ARMOUR, true,
- 0, "", "icy armour", "You are protected by a layer of icy armour." },
- { DUR_LIQUID_FLAMES, false,
- RED, "Fire", "liquid flames", "You are covered in liquid flames." },
- { DUR_LOWERED_MR, false,
- RED, "-MR", "vulnerable", "" },
- { DUR_MAGIC_SHIELD, false,
- 0, "", "shielded", "" },
- { DUR_MIGHT, false,
- LIGHTBLUE, "Might", "mighty", "You are mighty." },
- { DUR_PARALYSIS, false,
- RED, "Para", "paralysed", "You are paralysed." },
- { DUR_PETRIFIED, false,
- RED, "Stone", "petrified", "You are petrified." },
- { DUR_PETRIFYING, true,
- LIGHTRED, "Petr", "petrifying", "You are turning to stone." },
- { DUR_RESISTANCE, true,
- BLUE, "Resist", "resistant", "You resist elements." },
- { DUR_SLIMIFY, true,
- GREEN, "Slime", "slimy", "" },
- { DUR_SLEEP, false,
- 0, "", "sleeping", "You are sleeping." },
- { DUR_STONESKIN, false,
- 0, "", "stone skin", "Your skin is tough as stone." },
- { DUR_SWIFTNESS, true,
- BLUE, "Swift", "swift", "You can move swiftly." },
- { DUR_TELEPATHY, false,
- LIGHTBLUE, "Emp", "empathic", "" },
- { DUR_TELEPORT, false,
- LIGHTBLUE, "Tele", "about to teleport", "You are about to teleport." },
- { DUR_DEATHS_DOOR, true,
- LIGHTGREY, "DDoor", "death's door", "" },
- { DUR_PHASE_SHIFT, true,
- 0, "", "phasing", "You are out of phase with the material plane." },
- { DUR_QUAD_DAMAGE, true,
- BLUE, "Quad", "quad damage", "" },
- { DUR_SILENCE, true,
- MAGENTA, "Sil", "silence", "You radiate silence." },
- { DUR_STEALTH, false,
- BLUE, "Stealth", "especially stealthy", "" },
- { DUR_AFRAID, true,
- RED, "Fear", "afraid", "You are terrified." },
- { DUR_MIRROR_DAMAGE, false,
- WHITE, "Mirror", "injury mirror", "You mirror injuries." },
- { DUR_SCRYING, false,
- WHITE, "Scry", "scrying",
+ { DUR_AGILITY,
+ false, LIGHTBLUE, "Agi",
+ "agile", "agility",
+ "You are agile." },
+ { DUR_ANTIMAGIC,
+ true, RED, "-Mag",
+ "antimagic", "",
+ "You have trouble accessing your magic." },
+ { DUR_BERSERK,
+ true, BLUE, "Berserk",
+ "berserking", "berserker",
+ "You are possessed by a berserker rage." },
+ { DUR_BREATH_WEAPON,
+ false, YELLOW, "Breath",
+ "short of breath", "breath weapon",
+ "You are short of breath." },
+ { DUR_BRILLIANCE,
+ false, LIGHTBLUE, "Brill",
+ "brilliant", "brilliance",
+ "You are brilliant." },
+ { DUR_CONF,
+ false, RED, "Conf",
+ "confused", "conf",
+ "You are confused." },
+ { DUR_CONFUSING_TOUCH,
+ true, BLUE, "Touch",
+ "confusing touch", "",
+ "" },
+ { DUR_CONTROL_TELEPORT,
+ true, MAGENTA, "cTele",
+ "controlling teleports", "control teleport",
+ "You can control teleportations." },
+ { DUR_CORONA,
+ false, YELLOW, "Corona",
+ "", "corona",
+ "" },
+ { DUR_DEATH_CHANNEL,
+ true, MAGENTA, "DChan",
+ "death channel", "",
+ "You are channeling the dead." },
+ { DUR_DIVINE_STAMINA,
+ true, WHITE, "Vit",
+ "vitalised", "divine stamina",
+ "You are divinely vitalised." },
+ { DUR_DIVINE_VIGOUR,
+ false, 0, "",
+ "divinely vigorous", "divine vigour",
+ "You are imbued with divine vigour." },
+ { DUR_EXHAUSTED,
+ false, YELLOW, "Exh",
+ "exhausted", "",
+ "You are exhausted." },
+ { DUR_FIRE_SHIELD,
+ true, BLUE, "RoF",
+ "immune to fire clouds", "fire shield",
+ "" },
+ { DUR_ICY_ARMOUR,
+ true, 0, "",
+ "icy armour", "",
+ "You are protected by a layer of icy armour." },
+ { DUR_LIQUID_FLAMES,
+ false, RED, "Fire",
+ "liquid flames", "",
+ "You are covered in liquid flames." },
+ { DUR_LOWERED_MR,
+ false, RED, "-MR",
+ "vulnerable", "lowered mr",
+ "" },
+ { DUR_MAGIC_SHIELD,
+ false, 0, "",
+ "shielded", "magic shield",
+ "" },
+ { DUR_MIGHT,
+ false, LIGHTBLUE, "Might",
+ "mighty", "might",
+ "You are mighty." },
+ { DUR_PARALYSIS,
+ false, RED, "Para",
+ "paralysed", "paralysis",
+ "You are paralysed." },
+ { DUR_PETRIFIED,
+ false, RED, "Stone",
+ "petrified", "",
+ "You are petrified." },
+ { DUR_PETRIFYING,
+ true, LIGHTRED, "Petr",
+ "petrifying", "",
+ "You are turning to stone." },
+ { DUR_RESISTANCE,
+ true, BLUE, "Resist",
+ "resistant", "resistance",
+ "You resist elements." },
+ { DUR_SLIMIFY,
+ true, GREEN, "Slime",
+ "slimy", "slimify",
+ "" },
+ { DUR_SLEEP,
+ false, 0, "",
+ "sleeping", "sleep",
+ "You are sleeping." },
+ { DUR_STONESKIN,
+ false, 0, "",
+ "stone skin", "stoneskin",
+ "Your skin is tough as stone." },
+ { DUR_SWIFTNESS,
+ true, BLUE, "Swift",
+ "swift", "swiftness",
+ "You can move swiftly." },
+ { DUR_TELEPATHY,
+ false, LIGHTBLUE, "Emp",
+ "empathic", "telepathy",
+ "" },
+ { DUR_TELEPORT,
+ false, LIGHTBLUE, "Tele",
+ "about to teleport", "teleport",
+ "You are about to teleport." },
+ { DUR_DEATHS_DOOR,
+ true, LIGHTGREY, "DDoor",
+ "death's door", "deaths door",
+ "" },
+ { DUR_PHASE_SHIFT,
+ true, 0, "",
+ "phasing", "phase shift",
+ "You are out of phase with the material plane." },
+ { DUR_QUAD_DAMAGE,
+ true, BLUE, "Quad",
+ "quad damage", "",
+ "" },
+ { DUR_SILENCE,
+ true, MAGENTA, "Sil",
+ "silence", "",
+ "You radiate silence." },
+ { DUR_STEALTH,
+ false, BLUE, "Stealth",
+ "especially stealthy", "stealth",
+ "" },
+ { DUR_AFRAID,
+ true, RED, "Fear",
+ "afraid", "",
+ "You are terrified." },
+ { DUR_MIRROR_DAMAGE,
+ false, WHITE, "Mirror",
+ "injury mirror", "mirror damage",
+ "You mirror injuries." },
+ { DUR_SCRYING,
+ false, WHITE, "Scry",
+ "scrying", "",
"Your astral vision lets you see through walls." },
- { DUR_TORNADO, true,
- LIGHTGREY, "Tornado", "tornado",
+ { DUR_TORNADO,
+ true, LIGHTGREY, "Tornado",
+ "tornado", "",
"You are in the eye of a mighty hurricane." },
- { DUR_LIQUEFYING, false,
- LIGHTBLUE, "Liquid", "liquefying",
+ { DUR_LIQUEFYING,
+ false, LIGHTBLUE, "Liquid",
+ "liquefying", "",
"The ground has become liquefied beneath your feet." },
- { DUR_HEROISM, false,
- LIGHTBLUE, "Hero", "heroism", "You possess the skills of a mighty hero." },
- { DUR_FINESSE, false,
- LIGHTBLUE, "Finesse", "finesse", "Your blows are lightning fast." },
- { DUR_LIFESAVING, true,
- LIGHTGREY, "Prot", "protection", "You are calling for your life to be saved." },
- { DUR_DARKNESS, true,
- BLUE, "Dark", "darkness", "You emit darkness." },
- { DUR_SHROUD_OF_GOLUBRIA, true,
- BLUE, "Shroud", "shrouded", "You are protected by a distorting shroud." },
- { DUR_TORNADO_COOLDOWN, false,
- YELLOW, "Tornado", "", "" ,},
- { DUR_DISJUNCTION, true,
- BLUE, "Disjoin", "disjoining", "You are disjoining your surroundings." },
- { DUR_SENTINEL_MARK, true,
- LIGHTRED, "Mark", "marked", "A sentinel's mark is revealing your location to enemies." },
- { DUR_INFUSION, true,
- BLUE, "Infus", "infused", "Your attacks are magically infused."},
- { DUR_SONG_OF_SLAYING, true,
- BLUE, "Slay", "singing", "Your melee attacks are strengthened by your song."},
- { DUR_FLAYED, true,
- RED, "Flay", "flayed", "You are covered in terrible wounds." },
- { DUR_WEAK, false,
- RED, "Weak", "weakened", "Your attacks are enfeebled." },
- { DUR_DIMENSION_ANCHOR, false,
- RED, "-Tele", "cannot translocate", "You are firmly anchored to this plane." },
- { DUR_TOXIC_RADIANCE, false,
- MAGENTA, "Toxic", "radiating poison", "You are radiating toxic energy."},
- { DUR_RECITE, false,
- WHITE, "Recite", "reciting", "You are reciting Zin's Axioms of Law." },
- { DUR_GRASPING_ROOTS, false,
- BROWN, "Roots", "grasped by roots", "Your movement is impeded by grasping roots." },
- { DUR_FIRE_VULN, false,
- RED, "-rF", "fire vulnerable", "You are more vulnerable to fire." },
- { DUR_BARBS, false,
- RED, "Barbs", "manticore barbs", "Manticore spikes are embedded in your body." },
- { DUR_POISON_VULN, false,
- RED, "-rP", "poison vulnerable", "You are more vulnerable to poison." },
- { DUR_FROZEN, false,
- RED, "Frozen", "frozen", "You are partly encased in ice." },
- { DUR_SAP_MAGIC, false,
- RED, "Sap", "sap magic", "Casting spells hinders your spell success." },
- { DUR_PORTAL_PROJECTILE, false,
- LIGHTBLUE, "PProj", "portal projectile", "You are teleporting projectiles to their destination." },
- { DUR_FORESTED, false,
- GREEN, "Forest", "", "" },
- { DUR_DRAGON_CALL, false,
- WHITE, "Dragoncall", "dragon's call", "You are beckoning forth a horde of dragons." },
- { DUR_DRAGON_CALL_COOLDOWN, false,
- YELLOW, "Dragoncall", "", "" },
- { DUR_ABJURATION_AURA, false,
- BLUE, "Abj", "aura of abjuration", "You are abjuring all hostile summons around you." },
- { DUR_NO_POTIONS, false,
- RED, "-Potion", "no potions", "You cannot drink potions." },
- { DUR_QAZLAL_FIRE_RES, false,
- LIGHTBLUE, "rF+", "protected from fire", "Qazlal is protecting you from fire." },
- { DUR_QAZLAL_COLD_RES, false,
- LIGHTBLUE, "rC+", "protected from cold", "Qazlal is protecting you from cold." },
- { DUR_QAZLAL_ELEC_RES, false,
- LIGHTBLUE, "rElec+", "protected from electricity", "Qazlal is protecting you from electricity." },
- { DUR_QAZLAL_AC, false,
- LIGHTBLUE, "", "protected from physical damage", "Qazlal is protecting you from physical damage." },
- { DUR_CORROSION, false,
- RED, "Corr", "corroded equipment", "Your equipment is corroded." },
+ { DUR_HEROISM,
+ false, LIGHTBLUE, "Hero",
+ "heroism", "",
+ "You possess the skills of a mighty hero." },
+ { DUR_FINESSE,
+ false, LIGHTBLUE, "Finesse",
+ "finesse", "",
+ "Your blows are lightning fast." },
+ { DUR_LIFESAVING,
+ true, LIGHTGREY, "Prot",
+ "protection", "lifesaving",
+ "You are calling for your life to be saved." },
+ { DUR_DARKNESS,
+ true, BLUE, "Dark",
+ "darkness", "",
+ "You emit darkness." },
+ { DUR_SHROUD_OF_GOLUBRIA,
+ true, BLUE, "Shroud",
+ "shrouded", "",
+ "You are protected by a distorting shroud." },
+ { DUR_TORNADO_COOLDOWN,
+ false, YELLOW, "Tornado",
+ "", "tornado cooldown",
+ "" },
+ { DUR_DISJUNCTION,
+ true, BLUE, "Disjoin",
+ "disjoining", "disjunction",
+ "You are disjoining your surroundings." },
+ { DUR_SENTINEL_MARK,
+ true, LIGHTRED, "Mark",
+ "marked", "sentinel's mark",
+ "A sentinel's mark is revealing your location to enemies." },
+ { DUR_INFUSION,
+ true, BLUE, "Infus",
+ "infused", "",
+ "Your attacks are magically infused." },
+ { DUR_SONG_OF_SLAYING,
+ true, BLUE, "Slay",
+ "singing", "song of slaying",
+ "Your melee attacks are strengthened by your song." },
+ { DUR_FLAYED,
+ true, RED, "Flay",
+ "flayed", "",
+ "You are covered in terrible wounds." },
+ { DUR_WEAK,
+ false, RED, "Weak",
+ "weakened", "weak",
+ "Your attacks are enfeebled." },
+ { DUR_DIMENSION_ANCHOR,
+ false, RED, "-Tele",
+ "cannot translocate", "dimension anchor",
+ "You are firmly anchored to this plane." },
+ { DUR_TOXIC_RADIANCE,
+ false, MAGENTA, "Toxic",
+ "radiating poison", "toxic radiance",
+ "You are radiating toxic energy." },
+ { DUR_RECITE,
+ false, WHITE, "Recite",
+ "reciting", "",
+ "You are reciting Zin's Axioms of Law." },
+ { DUR_GRASPING_ROOTS,
+ false, BROWN, "Roots",
+ "grasped by roots", "grasping roots",
+ "Your movement is impeded by grasping roots." },
+ { DUR_FIRE_VULN,
+ false, RED, "-rF",
+ "fire vulnerable", "fire vulnerability",
+ "You are more vulnerable to fire." },
+ { DUR_BARBS,
+ false, RED, "Barbs",
+ "manticore barbs", "",
+ "Manticore spikes are embedded in your body." },
+ { DUR_POISON_VULN,
+ false, RED, "-rP",
+ "poison vulnerable", "poison vulnerability",
+ "You are more vulnerable to poison." },
+ { DUR_FROZEN,
+ false, RED, "Frozen",
+ "frozen", "",
+ "You are partly encased in ice." },
+ { DUR_SAP_MAGIC,
+ false, RED, "Sap",
+ "sap magic", "",
+ "Casting spells hinders your spell success." },
+ { DUR_PORTAL_PROJECTILE,
+ false, LIGHTBLUE, "PProj",
+ "portal projectile", "",
+ "You are teleporting projectiles to their destination." },
+ { DUR_FORESTED,
+ false, GREEN, "Forest",
+ "", "forested",
+ "" },
+ { DUR_DRAGON_CALL,
+ false, WHITE, "Dragoncall",
+ "dragon's call", "dragon call",
+ "You are beckoning forth a horde of dragons." },
+ { DUR_DRAGON_CALL_COOLDOWN,
+ false, YELLOW, "Dragoncall",
+ "", "dragon call cooldown",
+ "" },
+ { DUR_ABJURATION_AURA,
+ false, BLUE, "Abj",
+ "aura of abjuration", "",
+ "You are abjuring all hostile summons around you." },
+ { DUR_NO_POTIONS,
+ false, RED, "-Potion",
+ "no potions", "",
+ "You cannot drink potions." },
+ { DUR_QAZLAL_FIRE_RES,
+ false, LIGHTBLUE, "rF+",
+ "protected from fire", "qazlal fire resistance",
+ "Qazlal is protecting you from fire." },
+ { DUR_QAZLAL_COLD_RES,
+ false, LIGHTBLUE, "rC+",
+ "protected from cold", "qazlal cold resistance",
+ "Qazlal is protecting you from cold." },
+ { DUR_QAZLAL_ELEC_RES,
+ false, LIGHTBLUE, "rElec+",
+ "protected from electricity", "qazlal elec resistance",
+ "Qazlal is protecting you from electricity." },
+ { DUR_QAZLAL_AC,
+ false, LIGHTBLUE, "",
+ "protected from physical damage", "qazlal ac",
+ "Qazlal is protecting you from physical damage." },
+ { DUR_CORROSION,
+ false, RED, "Corr",
+ "corroded equipment", "corrosion",
+ "Your equipment is corroded." },
+
+ // The following are visible in wizmode only, or are handled
+ // specially in the status lights and/or the % or @ screens.
+
+ { DUR_INVIS, false, 0, "", "", "invis", "" },
+ { DUR_SLOW, false, 0, "", "", "slow", "" },
+ { DUR_MESMERISED, false, 0, "", "", "mesmerised", "" },
+ { DUR_MESMERISE_IMMUNE, false, 0, "", "", "mesmerisation immunity", "" },
+ { DUR_HASTE, false, 0, "", "", "haste", "" },
+ { DUR_FLIGHT, false, 0, "", "", "flight", "" },
+ { DUR_POISONING, false, 0, "", "", "poisoning", "" },
+ { DUR_SURE_BLADE, false, 0, "", "", "sure blade", "" },
+ { DUR_BUILDING_RAGE, false, 0, "", "", "building rage", "" },
+ { DUR_PIETY_POOL, false, 0, "", "", "piety pool", "" },
+ { DUR_DIVINE_SHIELD, false, 0, "", "", "divine shield", "" },
+ { DUR_REGENERATION, false, 0, "", "", "regeneration", "" },
+ { DUR_TRANSFORMATION, false, 0, "", "", "transformation", "" },
+ { DUR_WEAPON_BRAND, false, 0, "", "", "weapon brand", "" },
+ { DUR_DEMONIC_GUARDIAN, false, 0, "", "", "demonic guardian", "" },
+ { DUR_POWERED_BY_DEATH, false, 0, "", "", "pbd", "" },
+ { DUR_CONDENSATION_SHIELD, false, 0, "", "", "condensation shield", "" },
+ { DUR_GOURMAND, false, 0, "", "", "gourmand", "" },
+ { DUR_REPEL_STAIRS_MOVE, false, 0, "", "", "repel stairs move", "" },
+ { DUR_REPEL_STAIRS_CLIMB, false, 0, "", "", "repel stairs climb", "" },
+ { DUR_COLOUR_SMOKE_TRAIL, false, 0, "", "", "coloured smoke trail", "" },
+ { DUR_TIME_STEP, false, 0, "", "", "time step", "" },
+ { DUR_ICEMAIL_DEPLETED, false, 0, "", "", "icemail depleted", "" },
+ { DUR_PARALYSIS_IMMUNITY, false, 0, "", "", "paralysis immunity", "" },
+ { DUR_AMBROSIA, false, 0, "", "", "ambrosia", "" },
+ { DUR_VEHUMET_GIFT, false, 0, "", "", "vehumet gift", "" },
+ { DUR_SICKENING, false, 0, "", "", "sickening", "" },
+ { DUR_WATER_HOLD, false, 0, "", "", "drowning", "" },
+ { DUR_WATER_HOLD_IMMUNITY, false, 0, "", "", "drowning immunity", "" },
+ { DUR_SLEEP_IMMUNITY, false, 0, "", "", "sleep immunity", "" },
+ { DUR_ELIXIR_HEALTH, false, 0, "", "", "elixir health", "" },
+ { DUR_ELIXIR_MAGIC, false, 0, "", "", "elixir magic", "" },
+ { DUR_TROGS_HAND, false, 0, "", "", "trogs hand", "" },
+ { DUR_MAGIC_SAPPED, false, 0, "", "", "magic sapped", "" },
+
+ // And removed ones
+ { DUR_REPEL_MISSILES, false, 0, "", "", "old repel missiles", "" },
+ { DUR_DEFLECT_MISSILES, false, 0, "", "", "old deflect missiles", "" },
+ { DUR_JELLY_PRAYER, false, 0, "", "", "old jelly prayer", "" },
+ { DUR_CONTROLLED_FLIGHT, false, 0, "", "", "old controlled flight", "" },
+ { DUR_SEE_INVISIBLE, false, 0, "", "", "old see invisible", "" },
+ { DUR_INSULATION, false, 0, "", "", "old insulation", "" },
+ { DUR_BARGAIN, false, 0, "", "", "old bargain", "" },
+ { DUR_SLAYING, false, 0, "", "", "old slaying", "" },
+ { DUR_MISLED, false, 0, "", "", "old misled", "" },
+ { DUR_NAUSEA, false, 0, "", "", "old nausea", "" },
+ { DUR_TEMP_MUTATIONS, false, 0, "", "", "old temporary mutations", "" },
+ { DUR_BATTLESPHERE, false, 0, "", "", "old battlesphere", "" },
+ { DUR_RETCHING, false, 0, "", "", "old retching", "" },
+ { DUR_SPIRIT_HOWL, false, 0, "", "", "old spirit howl", "" },
+ { DUR_SONG_OF_SHIELDING, false, 0, "", "", "old song of shielding", "" },
+ { DUR_ANTENNAE_EXTEND, false, 0, "", "", "old antennae extend", "" },
};