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author | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-04-01 19:15:21 +0000 |
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committer | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-04-01 19:15:21 +0000 |
commit | 99beaf9eb5a1ef9ee360732140f89dae8e44d57c (patch) | |
tree | 6610352eeba268f22e438dbfd1ff9677c64ebedd /crawl-ref/source/effects.cc | |
parent | 11c08abe629362a45f0276212dfcd5ca2069b9b8 (diff) | |
download | crawl-ref-99beaf9eb5a1ef9ee360732140f89dae8e44d57c.tar.gz crawl-ref-99beaf9eb5a1ef9ee360732140f89dae8e44d57c.zip |
Fixed monsters not regenerating at the right rate when catching up time spent off-level. Slightly dropped the generation of bucklers in the Elven Halls.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4031 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/effects.cc')
-rw-r--r-- | crawl-ref/source/effects.cc | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/crawl-ref/source/effects.cc b/crawl-ref/source/effects.cc index 5921bece0f..37a202e573 100644 --- a/crawl-ref/source/effects.cc +++ b/crawl-ref/source/effects.cc @@ -2847,8 +2847,13 @@ void update_level( double elapsedTime ) heal_monster( mon, turns, false ); } else - { - heal_monster( mon, (turns / 10), false ); + { + // Set a lower ceiling of 0.1 on the regen rate. + const int regen_rate = + std::max(mons_natural_regen_rate(mon) * 2, 5); + + heal_monster( mon, div_rand_round(turns * regen_rate, 50), + false ); } catchup_monster_moves( mon, turns ); |