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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-09-11 11:39:55 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-09-11 11:39:55 +0000 |
commit | e301d18c8ff880246d068b2081225a2385df206d (patch) | |
tree | 595349c2842461f0f076f562e9d4288f9b3b8277 /crawl-ref/source/effects.cc | |
parent | 7b339ae5ffe5b43232561f9fc2980aae1321b9a6 (diff) | |
download | crawl-ref-e301d18c8ff880246d068b2081225a2385df206d.tar.gz crawl-ref-e301d18c8ff880246d068b2081225a2385df206d.zip |
Reintroducing Throwing.
s/SK_RANGED_COMBAT/SK_THROWING
Only thrown weapons, darts and slings train Throwing
and benefit from this skill. Added Slings/Throwing and
Darts/Throwing to the cross training pairs in skill2.cc.
For most cases ranged combat could be simply replaced with
throwing. For some, such as effSkill in item_use.cc or
starting skills I tried to choose reasonable replacements.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2070 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/effects.cc')
-rw-r--r-- | crawl-ref/source/effects.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/effects.cc b/crawl-ref/source/effects.cc index 522a99f8f6..52d45c9caf 100644 --- a/crawl-ref/source/effects.cc +++ b/crawl-ref/source/effects.cc @@ -583,7 +583,7 @@ static int find_acquirement_subtype(object_class_type class_wanted, continue; int wskill = range_skill(OBJ_WEAPONS, i); - if (wskill == SK_RANGED_COMBAT) + if (wskill == SK_THROWING) wskill = weapon_skill(OBJ_WEAPONS, i); if (wskill == skill && random2(count += acqweight) < acqweight) @@ -593,7 +593,7 @@ static int find_acquirement_subtype(object_class_type class_wanted, else if (class_wanted == OBJ_MISSILES) { int count = 0; - int skill = SK_RANGED_COMBAT; + int skill = SK_THROWING; for (int i = SK_SLINGS; i <= SK_DARTS; i++) { |