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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-08 21:53:05 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-08 21:53:05 +0000
commit7cc66e61e50963ba90a5db8db19cf75890d3c733 (patch)
treefa2ee702c472095c0c3c2326fd7920d02875e29a /crawl-ref/source/effects.cc
parent8cbb227becdc172839b901aedf972022dc73118d (diff)
downloadcrawl-ref-7cc66e61e50963ba90a5db8db19cf75890d3c733.tar.gz
crawl-ref-7cc66e61e50963ba90a5db8db19cf75890d3c733.zip
Apply more commits into 0.4 branch, again mostly by Haran:
6950, 6954, 6959, 6962, 6963, 6965, 6968, 6970 (partly), 6997, 6998, 7001, 7061, 7065, 7071, 7132 (partly), 7174, 7186, 7213, 7233, 7268, 7268, 7293, 7319, 7339, 7358, 7393 (partly) * Tweak a few monster flags. * Fix autoswapping jewellery taking longer than manual swapping. * Fix crash when attempting to create nonexisting monster in wizmode. * Make ego armour descriptions follow abbreviation guidelines. * Fixed buggy monster movement away from the player. * Disabled traps in the Abyss. * Fixed a few other minor bugs, and improves messaging. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@7788 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/effects.cc')
-rw-r--r--crawl-ref/source/effects.cc10
1 files changed, 7 insertions, 3 deletions
diff --git a/crawl-ref/source/effects.cc b/crawl-ref/source/effects.cc
index dfd013c784..959480db75 100644
--- a/crawl-ref/source/effects.cc
+++ b/crawl-ref/source/effects.cc
@@ -136,6 +136,7 @@ int holy_word_monsters(int x, int y, int pow, int caster)
// Currently, holy word annoys the monsters it affects because it
// can kill them, and because hostile monsters don't use it.
behaviour_event(monster, ME_ANNOY, MHITYOU);
+ simple_monster_message(monster, " convulses!");
hurt_monster(monster, hploss);
if (hploss)
@@ -148,8 +149,6 @@ int holy_word_monsters(int x, int y, int pow, int caster)
}
}
- simple_monster_message(monster, " convulses!");
-
if (monster->speed_increment >= 25)
{
retval = 1;
@@ -1310,6 +1309,7 @@ static int _find_acquirement_subtype(object_class_type class_wanted,
// If the book is invalid find any valid one.
while (book_rarity(type_wanted) == 100
+ || type_wanted == BOOK_HEALING
|| type_wanted == BOOK_DESTRUCTION
|| type_wanted == BOOK_MANUAL)
{
@@ -1528,7 +1528,7 @@ bool acquirement(object_class_type class_wanted, int agent,
if (thing_created == NON_ITEM)
continue;
- const item_def &doodad(mitm[thing_created]);
+ item_def &doodad(mitm[thing_created]);
if (doodad.base_type == OBJ_WEAPONS
&& !can_wield(&doodad, false, true)
|| doodad.base_type == OBJ_ARMOUR
@@ -2937,6 +2937,10 @@ void update_level(double elapsedTime)
false);
}
+ // Handle nets specially to remove the trapping property of the net.
+ if (mons_is_caught(mon))
+ mon->del_ench(ENCH_HELD, true);
+
_catchup_monster_moves(mon, turns);
if (turns >= 10 && mon->alive())