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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-09 19:22:07 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-09 19:22:07 +0000
commit71ba37e86b94376ca01be3decab6145766b04bf4 (patch)
tree53402ae2f291d71cf7dad436794d55fb79c3da51 /crawl-ref/source/effects.cc
parentc82f601c8053016ca0c1a3f19989b5a27880ef26 (diff)
downloadcrawl-ref-71ba37e86b94376ca01be3decab6145766b04bf4.tar.gz
crawl-ref-71ba37e86b94376ca01be3decab6145766b04bf4.zip
Don't make Artificers start out wielding a knife. Instead, if the player
picked an offensive wand, don't give them any weapon at all. (Otherwise, as before, they get a dagger.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@9932 c06c8d41-db1a-0410-9941-cceddc491573
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