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author | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-07-03 18:47:41 -0700 |
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committer | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-07-04 09:25:24 -0700 |
commit | 67595e7541aca42ea7068a239cbf4bd2ec232e38 (patch) | |
tree | 28b33c2e46d85a45625e6b9cf326c5a593745cca /crawl-ref/source/effects.cc | |
parent | daf29251ac5ce3681640f0726fc5a89878aaf6d8 (diff) | |
download | crawl-ref-67595e7541aca42ea7068a239cbf4bd2ec232e38.tar.gz crawl-ref-67595e7541aca42ea7068a239cbf4bd2ec232e38.zip |
Remove a reference to monster napping
Diffstat (limited to 'crawl-ref/source/effects.cc')
-rw-r--r-- | crawl-ref/source/effects.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/effects.cc b/crawl-ref/source/effects.cc index 41268bcf5b..4e937d0ad2 100644 --- a/crawl-ref/source/effects.cc +++ b/crawl-ref/source/effects.cc @@ -2254,7 +2254,7 @@ void handle_time() } // Move monsters around to fake them walking around while player was -// off-level. Also let them go back to sleep eventually. +// off-level. static void _catchup_monster_moves(monster* mon, int turns) { // Summoned monsters might have disappeared. |