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authorNicholas Feinberg <pleasingfung@gmail.com>2014-07-03 18:47:41 -0700
committerNicholas Feinberg <pleasingfung@gmail.com>2014-07-04 09:25:24 -0700
commit67595e7541aca42ea7068a239cbf4bd2ec232e38 (patch)
tree28b33c2e46d85a45625e6b9cf326c5a593745cca /crawl-ref/source/effects.cc
parentdaf29251ac5ce3681640f0726fc5a89878aaf6d8 (diff)
downloadcrawl-ref-67595e7541aca42ea7068a239cbf4bd2ec232e38.tar.gz
crawl-ref-67595e7541aca42ea7068a239cbf4bd2ec232e38.zip
Remove a reference to monster napping
Diffstat (limited to 'crawl-ref/source/effects.cc')
-rw-r--r--crawl-ref/source/effects.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/effects.cc b/crawl-ref/source/effects.cc
index 41268bcf5b..4e937d0ad2 100644
--- a/crawl-ref/source/effects.cc
+++ b/crawl-ref/source/effects.cc
@@ -2254,7 +2254,7 @@ void handle_time()
}
// Move monsters around to fake them walking around while player was
-// off-level. Also let them go back to sleep eventually.
+// off-level.
static void _catchup_monster_moves(monster* mon, int turns)
{
// Summoned monsters might have disappeared.