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authorNicholas Feinberg <pleasingfung@gmail.com>2014-07-13 15:38:23 -0700
committerNicholas Feinberg <pleasingfung@gmail.com>2014-07-13 17:19:02 -0700
commitd22ebac678fa1c1d0a60048a72ba445e3ed190d1 (patch)
treea63ccd59b4bb01408be9fc5843c20f2f878e2cd2 /crawl-ref/source/effects.cc
parent5562ea36cc1ba917da155a9dd93e6bf71d022771 (diff)
downloadcrawl-ref-d22ebac678fa1c1d0a60048a72ba445e3ed190d1.tar.gz
crawl-ref-d22ebac678fa1c1d0a60048a72ba445e3ed190d1.zip
Separate 'permanent' and 'temporary' monster hit dice
As part of a wider scheme to make draining temporary.
Diffstat (limited to 'crawl-ref/source/effects.cc')
-rw-r--r--crawl-ref/source/effects.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/effects.cc b/crawl-ref/source/effects.cc
index 6e98d0e4cf..cdd57e9058 100644
--- a/crawl-ref/source/effects.cc
+++ b/crawl-ref/source/effects.cc
@@ -473,7 +473,7 @@ void direct_effect(monster* source, spell_type spell,
pbolt.flavour = BEAM_AIR;
pbolt.aux_source = "by the air";
- damage_taken = 10 + 2 * source->hit_dice;
+ damage_taken = 10 + 2 * source->get_hit_dice();
damage_taken = defender->beam_resists(pbolt, damage_taken, false);
@@ -497,7 +497,7 @@ void direct_effect(monster* source, spell_type spell,
pbolt.flavour = BEAM_WATER;
pbolt.aux_source = "by the raging water";
- damage_taken = roll_dice(3, 7 + source->hit_dice);
+ damage_taken = roll_dice(3, 7 + source->get_hit_dice());
damage_taken = defender->beam_resists(pbolt, damage_taken, false);
damage_taken = defender->apply_ac(damage_taken);