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authorRaphael Langella <raphael.langella@gmail.com>2012-08-26 22:50:06 +0200
committerRaphael Langella <raphael.langella@gmail.com>2012-08-26 23:06:30 +0200
commit770bcbd1844b97b671d0e47ea8313cdf2c74c5ea (patch)
treee030cf61afce9ca69b74bb38eb73734bf10f633e /crawl-ref/source/effects.h
parenta6c16c7f2066c854a01f25e9e6c3d8e44282a638 (diff)
downloadcrawl-ref-770bcbd1844b97b671d0e47ea8313cdf2c74c5ea.tar.gz
crawl-ref-770bcbd1844b97b671d0e47ea8313cdf2c74c5ea.zip
Use std namespace.
I had to rename distance() (in coord.h) to distance2() because it conflicts with the STL function to compare 2 iterators. Not a bad change given how it returns the square of the distance anyway. I also had to rename the message global variable (in message.cc) to buffer. I tried to fix and improve the coding style has much as I could, but I probably missed a few given how huge and tedious it is. I also didn't touch crawl-gdb.py, and the stuff in prebuilt, rltiles/tool and util/levcomp.*, because I have no clue about those.
Diffstat (limited to 'crawl-ref/source/effects.h')
-rw-r--r--crawl-ref/source/effects.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/effects.h b/crawl-ref/source/effects.h
index 6d2b79ab80..a70404792d 100644
--- a/crawl-ref/source/effects.h
+++ b/crawl-ref/source/effects.h
@@ -12,7 +12,7 @@ struct bolt;
class monster;
struct item_def;
-void banished(const std::string &who = "");
+void banished(const string &who = "");
bool forget_spell(void);
@@ -27,7 +27,7 @@ int spawn_corpse_mushrooms(item_def& corpse,
bool distance_as_time = false);
struct mgen_data;
-int place_ring(std::vector<coord_def>& ring_points,
+int place_ring(vector<coord_def>& ring_points,
const coord_def& origin,
mgen_data prototype,
int n_arcs,
@@ -37,13 +37,13 @@ int place_ring(std::vector<coord_def>& ring_points,
class los_base;
// Collect lists of points that are within LOS (under the given losgrid),
// unoccupied, and not solid (walls/statues).
-void collect_radius_points(std::vector<std::vector<coord_def> > &radius_points,
+void collect_radius_points(vector<vector<coord_def> > &radius_points,
const coord_def &origin, const los_base* los);
void random_uselessness(int scroll_slot = -1);
int recharge_wand(const int item_slot = -1, bool known = true,
- std::string *pre_msg = NULL);
+ string *pre_msg = NULL);
void direct_effect(monster* src, spell_type spl, bolt &pbolt, actor *defender);