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author | Johanna Ploog <j-p-e-g@users.sourceforge.net> | 2009-12-15 23:17:59 +0100 |
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committer | Johanna Ploog <j-p-e-g@users.sourceforge.net> | 2009-12-16 00:37:56 +0100 |
commit | eafd79ae664bb6e38f4ddcd97fda1ef60570e0e1 (patch) | |
tree | 3e264a6a5a1d971925e9a55fabd6f84e64d79315 /crawl-ref/source/effects.h | |
parent | 88cc1ee26273aa1b2030efaabba3b5886125df07 (diff) | |
download | crawl-ref-eafd79ae664bb6e38f4ddcd97fda1ef60570e0e1.tar.gz crawl-ref-eafd79ae664bb6e38f4ddcd97fda1ef60570e0e1.zip |
Don't mark books acquired during acquirement statistics as "seen".
This _could_ be useful for the question "Which books can I expect to have
seen after N acquirements?"
However, when running the acquirement statistics I prefer a slightly
different question: "What are the chances of getting a certain book in
this precise situation?"
Don't know which of the two is the "correct" one, but I think it is annoying
if I have to recreate a character for my book acquirement statistics just
because the old one already "saw" all interesting spells, thus heavily
skewing the results.
Diffstat (limited to 'crawl-ref/source/effects.h')
-rw-r--r-- | crawl-ref/source/effects.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/effects.h b/crawl-ref/source/effects.h index c430e17be2..dbabe6cd48 100644 --- a/crawl-ref/source/effects.h +++ b/crawl-ref/source/effects.h @@ -55,12 +55,12 @@ void collect_radius_points(std::vector<std::vector<coord_def> > &radius_points, void random_uselessness(int scroll_slot = -1); bool acquirement(object_class_type force_class, int agent, - bool quiet = false, int *item_index = NULL); + bool quiet = false, int *item_index = NULL, + bool debug = false); int acquirement_create_item(object_class_type class_wanted, - int agent, - bool quiet, - const coord_def &pos); + int agent, bool quiet, + const coord_def &pos, bool debug = false); bool recharge_wand(const int item_slot = -1); |