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authorShmuale Mark <shm.mark@gmail.com>2014-07-14 08:41:57 -0400
committerShmuale Mark <shm.mark@gmail.com>2014-07-14 09:23:57 -0400
commit3676b4b6280aff0966867792c2d1b1ffa0647b48 (patch)
tree0bc376e913f13757f51724a26c86e3ba04f4827c /crawl-ref/source/enum.h
parent3ee8b5ad95f6fc8d8eaf38521ae25b1fcdf256b4 (diff)
downloadcrawl-ref-3676b4b6280aff0966867792c2d1b1ffa0647b48.tar.gz
crawl-ref-3676b4b6280aff0966867792c2d1b1ffa0647b48.zip
Move more feature name data to feature-data.h.
Diffstat (limited to 'crawl-ref/source/enum.h')
-rw-r--r--crawl-ref/source/enum.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h
index 0b2a4f6fbf..b2b556823c 100644
--- a/crawl-ref/source/enum.h
+++ b/crawl-ref/source/enum.h
@@ -1311,8 +1311,8 @@ enum dungeon_char_type
// When adding:
//
-// * New stairs/portals: update feat_stair_direction.
// * Any: Add an entry in feature-data.h for the feature.
+// * New stairs/portals: update feat_stair_direction.
// * Any: edit dat/descript/features.txt and add a
// long description if appropriate.
// * Any: check the feat_* functions in terrain.cc and make sure
@@ -1320,10 +1320,6 @@ enum dungeon_char_type
// * Any: edit dungeon.cc and add a symbol to _glyph_to_feat() for the feature,
// if you want vault maps to be able to use it. If you do, also update
// docs/develop/levels/syntax.txt with the new symbol.
-// * Any: edit terrain.cc and add the feature's name to the dngn_feature_names
-// array, if you want vault map Lua code to be able to use the
-// feature, and/or you want to be able to create the feature
-// using the "create feature by name" wizard command.
// * Any: if its enumerator comes late in the list (as is likely for new
// feature types),_cell_feat_show_colour may need a special case to
// allow it to be recoloured.