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author | Shmuale Mark <shm.mark@gmail.com> | 2014-06-17 11:49:24 -0400 |
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committer | Shmuale Mark <shm.mark@gmail.com> | 2014-06-17 11:49:24 -0400 |
commit | 453527f43a8e6778a0bf5ac4eaac57a0d6c09eec (patch) | |
tree | cc5ed195dbeade48bea34edae98ae974cf8820f0 /crawl-ref/source/enum.h | |
parent | 716c7cbec051f954d5ac85039ace6b3e6f90c398 (diff) | |
download | crawl-ref-453527f43a8e6778a0bf5ac4eaac57a0d6c09eec.tar.gz crawl-ref-453527f43a8e6778a0bf5ac4eaac57a0d6c09eec.zip |
Remove brown oozes.
The idea behind them seems to be a simple upgrade to a jelly, rather
than getting one of the more complicated and harder monsters like
acid blobs/death oozes/azure jellies. The thing is, they generate only
in Slime, outside vaults, and by then they're not very different from
jellies, being mostly just "weak things that corrode." Even in the Slime
entrance with 4 of them, which is all of them most games will see, they're
already pretty weak. Slime itself has plenty of enemy variety and can
stand the removal.
Diffstat (limited to 'crawl-ref/source/enum.h')
-rw-r--r-- | crawl-ref/source/enum.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h index 51d682876d..cc4f9b34dd 100644 --- a/crawl-ref/source/enum.h +++ b/crawl-ref/source/enum.h @@ -2406,8 +2406,8 @@ enum monster_type // menv[].type MONS_OOZE, MONS_JELLY, - MONS_BROWN_OOZE, #if TAG_MAJOR_VERSION == 34 + MONS_BROWN_OOZE, MONS_GIANT_AMOEBA, #endif MONS_AZURE_JELLY, |