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authorShmuale Mark <shm.mark@gmail.com>2014-06-13 14:11:27 -0400
committerShmuale Mark <shm.mark@gmail.com>2014-06-13 15:35:02 -0400
commit5438851da1b9a448c384bbeb5e1589009808bbca (patch)
tree0b9ee3a327d96215af4fb565eeea2acb57f89978 /crawl-ref/source/enum.h
parent474e196d370d63912d8a217ad7022c427afa3723 (diff)
downloadcrawl-ref-5438851da1b9a448c384bbeb5e1589009808bbca.tar.gz
crawl-ref-5438851da1b9a448c384bbeb5e1589009808bbca.zip
Ghost crabs (PleasingFungus, floatingatoll).
They have stats similar to fire crabs but slightly stronger. Instead of fire clouds, they breathe clouds of ghostly flame, the spell that revenants have. I think that they combine two fairly unused monster mechanics -- the "big cloud" that crabs have and the otherwise-unused ghostly flame -- to create a monster that is fairly understandable based on previous ones but has interesting gameplay. Unlike revenants, they are not spellcasters, and the cloud is more about bringing fellow monsters to beat you up, since it does less damage, their HD being lower. They also contribute a few more non-undead to Crypt, which I think is good to have. I'm not certain about the spawn weight, but in tests they seemed to show up once or twice a level on Crypt:1 which seems about right. They simply replace mummies in Tar; this doesn't seem very controversial.
Diffstat (limited to 'crawl-ref/source/enum.h')
-rw-r--r--crawl-ref/source/enum.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h
index c38e74f7b1..8af7d2cf81 100644
--- a/crawl-ref/source/enum.h
+++ b/crawl-ref/source/enum.h
@@ -2429,6 +2429,9 @@ enum monster_type // menv[].type
#if TAG_MAJOR_VERSION == 34
MONS_HOMUNCULUS,
MONS_SOUPLING,
+#else
+ MONS_GHOST_CRAB,
+ MONS_CRAB,
#endif
MONS_BUTTERFLY,
@@ -3199,6 +3202,8 @@ enum monster_type // menv[].type
MONS_GUARDIAN_GOLEM,
MONS_SPELLFORGED_SERVITOR,
MONS_OCTOPODE_CRUSHER,
+ MONS_CRAB,
+ MONS_GHOST_CRAB,
#endif
NUM_MONSTERS, // used for polymorph