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authorShmuale Mark <shm.mark@gmail.com>2014-02-26 20:52:32 -0500
committerShmuale Mark <shm.mark@gmail.com>2014-05-30 13:27:44 -0400
commit5f570ca36cc6af95c23ddfda6fe1cd5efb71661a (patch)
tree407015b2b5192d7c29a8922a6f3d28a96870c01e /crawl-ref/source/enum.h
parent82193a2d1ca3e754cd6b398177d6293ae9afde85 (diff)
downloadcrawl-ref-5f570ca36cc6af95c23ddfda6fe1cd5efb71661a.tar.gz
crawl-ref-5f570ca36cc6af95c23ddfda6fe1cd5efb71661a.zip
Remove dart traps.
They had minimal damage and mechanical traps hardly generate anywhere anyway. In ossuaries (the only vaults with them, thank god), they've been mostly replaced with arrow traps or the floor.
Diffstat (limited to 'crawl-ref/source/enum.h')
-rw-r--r--crawl-ref/source/enum.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h
index 0ccc6f39f9..122c4c7a95 100644
--- a/crawl-ref/source/enum.h
+++ b/crawl-ref/source/enum.h
@@ -207,7 +207,9 @@ enum ability_type
ABIL_MIN_ZOTDEF = ABIL_MAKE_FUNGUS,
ABIL_MAKE_PLANT,
ABIL_MAKE_OKLOB_SAPLING,
+#if TAG_MAJOR_VERSION == 34
ABIL_MAKE_DART_TRAP,
+#endif
ABIL_MAKE_ICE_STATUE,
ABIL_MAKE_OCS,
ABIL_MAKE_SILVER_STATUE,
@@ -4208,7 +4210,9 @@ enum torment_source_type
enum trap_type
{
+#if TAG_MAJOR_VERSION == 34
TRAP_DART,
+#endif
TRAP_ARROW,
TRAP_SPEAR,
TRAP_TELEPORT,