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authorJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-12-30 23:13:53 +0100
committerJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-12-31 10:53:47 +0100
commit1cf9778054ab22649821cec9009146bc0697ee79 (patch)
tree1d4777d094a67effc3f7a77058bdb755fde3e9c9 /crawl-ref/source/env.h
parentdd76e9b60799d107ae2731a6ff7baf97bf1c2f9f (diff)
downloadcrawl-ref-1cf9778054ab22649821cec9009146bc0697ee79.tar.gz
crawl-ref-1cf9778054ab22649821cec9009146bc0697ee79.zip
Store vault-defined tile names in the save.
Only happens in tiles builds and they're also not saved when going Tiles -> console -> Tiles. TODO: tile_default floor/wall settings
Diffstat (limited to 'crawl-ref/source/env.h')
-rw-r--r--crawl-ref/source/env.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/env.h b/crawl-ref/source/env.h
index 2f7c3fec86..5b50923db0 100644
--- a/crawl-ref/source/env.h
+++ b/crawl-ref/source/env.h
@@ -59,6 +59,7 @@ struct crawl_environment
FixedArray<tileidx_t, ENV_SHOW_DIAMETER, ENV_SHOW_DIAMETER> tile_fg;
FixedArray<tileidx_t, ENV_SHOW_DIAMETER, ENV_SHOW_DIAMETER> tile_bg;
tile_flavour tile_default;
+ std::vector<std::string> tile_names;
#endif
FixedVector< cloud_struct, MAX_CLOUDS > cloud; // cloud list