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authorRaphael Langella <raphael.langella@gmail.com>2012-08-26 22:50:06 +0200
committerRaphael Langella <raphael.langella@gmail.com>2012-08-26 23:06:30 +0200
commit770bcbd1844b97b671d0e47ea8313cdf2c74c5ea (patch)
treee030cf61afce9ca69b74bb38eb73734bf10f633e /crawl-ref/source/env.h
parenta6c16c7f2066c854a01f25e9e6c3d8e44282a638 (diff)
downloadcrawl-ref-770bcbd1844b97b671d0e47ea8313cdf2c74c5ea.tar.gz
crawl-ref-770bcbd1844b97b671d0e47ea8313cdf2c74c5ea.zip
Use std namespace.
I had to rename distance() (in coord.h) to distance2() because it conflicts with the STL function to compare 2 iterators. Not a bad change given how it returns the square of the distance anyway. I also had to rename the message global variable (in message.cc) to buffer. I tried to fix and improve the coding style has much as I could, but I probably missed a few given how huge and tedious it is. I also didn't touch crawl-gdb.py, and the stuff in prebuilt, rltiles/tool and util/levcomp.*, because I have no clue about those.
Diffstat (limited to 'crawl-ref/source/env.h')
-rw-r--r--crawl-ref/source/env.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/crawl-ref/source/env.h b/crawl-ref/source/env.h
index 44bc4e40ea..e3db207113 100644
--- a/crawl-ref/source/env.h
+++ b/crawl-ref/source/env.h
@@ -10,10 +10,10 @@
typedef FixedArray<short, GXM, GYM> grid_heightmap;
typedef uint32_t terrain_property_t;
-typedef std::set<std::string> string_set;
+typedef set<string> string_set;
struct vault_placement;
-typedef std::vector<vault_placement*> vault_placement_refv;
+typedef vector<vault_placement*> vault_placement_refv;
struct crawl_environment
{
@@ -38,19 +38,19 @@ struct crawl_environment
string_set level_uniq_map_tags;
string_set level_layout_types;
- std::string level_build_method;
+ string level_build_method;
vault_placement_refv level_vaults;
- std::auto_ptr<grid_heightmap> heightmap;
+ auto_ptr<grid_heightmap> heightmap;
// Player-remembered terrain and LOS
FixedArray< map_cell, GXM, GYM > map_knowledge;
// Previous map knowledge (last step)
FixedArray< map_cell, GXM, GYM > map_shadow;
- std::set<coord_def> visible;
+ set<coord_def> visible;
- std::vector<coord_def> travel_trail;
+ vector<coord_def> travel_trail;
// indexed by grid coords
#ifdef USE_TILE
@@ -64,7 +64,7 @@ struct crawl_environment
FixedArray<tileidx_t, ENV_SHOW_DIAMETER, ENV_SHOW_DIAMETER> tile_bg;
#endif
tile_flavour tile_default;
- std::vector<std::string> tile_names;
+ vector<string> tile_names;
FixedVector< cloud_struct, MAX_CLOUDS > cloud; // cloud list
short cloud_no;
@@ -107,16 +107,16 @@ struct crawl_environment
int forest_awoken_until;
int density;
int absdepth0;
- std::vector<std::pair<coord_def, int> > sunlight;
+ vector<pair<coord_def, int> > sunlight;
// Volatile level flags, not saved.
uint32_t level_state;
// Mapping mid->mindex until the transition is finished.
- std::map<mid_t, unsigned short> mid_cache;
+ map<mid_t, unsigned short> mid_cache;
// Temp stuff.
- std::vector<final_effect> final_effects;
+ vector<final_effect> final_effects;
};
#ifdef DEBUG_GLOBALS