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authorPete Hurst <pete@streamuniverse.tv>2013-05-24 00:19:30 +0100
committerPete Hurst <pete@streamuniverse.tv>2013-05-25 17:05:48 +0100
commit8f2e336bb97bcaf7a0193c443bb682424dc52b7e (patch)
tree0367ec5a5d7ecf353212e951622526694cf9ef82 /crawl-ref/source/env.h
parent60f276de766666d1f2852beb8c5f3a2159ce8750 (diff)
downloadcrawl-ref-8f2e336bb97bcaf7a0193c443bb682424dc52b7e.tar.gz
crawl-ref-8f2e336bb97bcaf7a0193c443bb682424dc52b7e.zip
Implement cloud alpha overlay tiles layer
This works very well for the most part with two small problems: - Webtiles will not support this yet (in probability, this will stop any clouds showing in webtiles) - Floor items interact strangely and will draw over the top of clouds instead of behind them
Diffstat (limited to 'crawl-ref/source/env.h')
-rw-r--r--crawl-ref/source/env.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/env.h b/crawl-ref/source/env.h
index 027be74a3a..8479f89172 100644
--- a/crawl-ref/source/env.h
+++ b/crawl-ref/source/env.h
@@ -57,12 +57,14 @@ struct crawl_environment
#ifdef USE_TILE
FixedArray<tile_fg_store, GXM, GYM> tile_bk_fg;
FixedArray<tileidx_t, GXM, GYM> tile_bk_bg;
+ FixedArray<tileidx_t, GXM, GYM> tile_bk_cloud;
#endif
FixedArray<tile_flavour, GXM, GYM> tile_flv;
// indexed by (show-1) coords
#ifdef USE_TILE
FixedArray<tileidx_t, ENV_SHOW_DIAMETER, ENV_SHOW_DIAMETER> tile_fg;
FixedArray<tileidx_t, ENV_SHOW_DIAMETER, ENV_SHOW_DIAMETER> tile_bg;
+ FixedArray<tileidx_t, ENV_SHOW_DIAMETER, ENV_SHOW_DIAMETER> tile_cloud;
#endif
tile_flavour tile_default;
vector<string> tile_names;