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authorAdam Borowski <kilobyte@angband.pl>2010-12-26 02:32:03 +0100
committerAdam Borowski <kilobyte@angband.pl>2010-12-26 12:52:42 +0100
commitc353d41a74bee96c425a6cf0acbe9499e1ac5f0e (patch)
treee23a4a90dd0a1835699b032ab5bab270230be871 /crawl-ref/source/env.h
parent0da678df97314b19afc1fc883fbc6173917326a9 (diff)
downloadcrawl-ref-c353d41a74bee96c425a6cf0acbe9499e1ac5f0e.tar.gz
crawl-ref-c353d41a74bee96c425a6cf0acbe9499e1ac5f0e.zip
Let "anon friendly monster" mindices provide a valid monster/actor.
This also lets them work with the new monster id system, as it's likely they will be used together unless we decide to migrate completely.
Diffstat (limited to 'crawl-ref/source/env.h')
-rw-r--r--crawl-ref/source/env.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/env.h b/crawl-ref/source/env.h
index 32b1d65048..2f7c3fec86 100644
--- a/crawl-ref/source/env.h
+++ b/crawl-ref/source/env.h
@@ -21,7 +21,7 @@ struct crawl_environment
uint8_t floor_colour;
FixedVector< item_def, MAX_ITEMS > item; // item list
- FixedVector< monster, MAX_MONSTERS > mons; // monster list
+ FixedVector< monster, MAX_MONSTERS+1 > mons; // monster list, plus anon
feature_grid grid; // terrain grid
FixedArray<terrain_property_t, GXM, GYM> pgrid; // terrain properties