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author | Adam Borowski <kilobyte@angband.pl> | 2010-09-24 15:22:19 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2010-09-24 16:36:05 +0200 |
commit | d2cc57c974fd2c9e6312ef388409a8be17628723 (patch) | |
tree | d618b99d640a5be2d3f825b6255419f60096c734 /crawl-ref/source/env.h | |
parent | bf5801d2466472d670365a667d431ba472a9ec3a (diff) | |
download | crawl-ref-d2cc57c974fd2c9e6312ef388409a8be17628723.tar.gz crawl-ref-d2cc57c974fd2c9e6312ef388409a8be17628723.zip |
Turn "final effects" into a generic system. Fix water elec not working for monsters.
Diffstat (limited to 'crawl-ref/source/env.h')
-rw-r--r-- | crawl-ref/source/env.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/crawl-ref/source/env.h b/crawl-ref/source/env.h index 3e0dfe4f85..95697a7e4b 100644 --- a/crawl-ref/source/env.h +++ b/crawl-ref/source/env.h @@ -97,6 +97,9 @@ struct crawl_environment coord_def sanctuary_pos; int sanctuary_time; int forest_awoken_until; + + // Temp stuff. + std::vector<final_effect> final_effects; }; #ifdef DEBUG_GLOBALS |