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authorSteve Melenchuk <smelenchuk@gmail.com>2014-05-03 19:25:42 -0600
committerSteve Melenchuk <smelenchuk@gmail.com>2014-05-03 19:25:42 -0600
commit0f93d02d5034dbf2bd699b281f681dc87a1035f9 (patch)
tree95b7c02d1145aa2d737fbc34c3b866e5bb721137 /crawl-ref/source/evoke.cc
parent875a5fb0aa8d592babb9576bd10582755a2fee0d (diff)
parentc25b44933056be6f2017e743b292699b9b859b0d (diff)
downloadcrawl-ref-0f93d02d5034dbf2bd699b281f681dc87a1035f9.tar.gz
crawl-ref-0f93d02d5034dbf2bd699b281f681dc87a1035f9.zip
Merge branch 'ranged_combat'
The implementation is done; from here on out it's all balance work, and that's better done in trunk. Release the ogre hordes!
Diffstat (limited to 'crawl-ref/source/evoke.cc')
-rw-r--r--crawl-ref/source/evoke.cc3
1 files changed, 1 insertions, 2 deletions
diff --git a/crawl-ref/source/evoke.cc b/crawl-ref/source/evoke.cc
index d7322b8258..12f0b76234 100644
--- a/crawl-ref/source/evoke.cc
+++ b/crawl-ref/source/evoke.cc
@@ -140,8 +140,7 @@ static bool _reaching_weapon_attack(const item_def& wpn)
}
// Calculate attack delay now in case we have to apply it.
- melee_attack attk(&you, NULL);
- const int attack_delay = attk.calc_attack_delay();
+ const int attack_delay = you.attack_delay(you.weapon());
if (!feat_is_reachable_past(grd(first_middle))
&& !feat_is_reachable_past(grd(second_middle)))