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author | Adam Borowski <kilobyte@angband.pl> | 2013-10-31 08:16:07 +0100 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2013-10-31 16:57:54 +0100 |
commit | a57962fa1975ecc27863c2f847fa2a1c4484f7fa (patch) | |
tree | 7e5055301b3554b4598be94b52b65633fea156dc /crawl-ref/source/evoke.cc | |
parent | b5aec581b1ad18e6eefb77947e822c089f778d6f (diff) | |
download | crawl-ref-a57962fa1975ecc27863c2f847fa2a1c4484f7fa.tar.gz crawl-ref-a57962fa1975ecc27863c2f847fa2a1c4484f7fa.zip |
monster_near_iterator
Does the "in view" part of functionality of monster_iterator, is simpler,
allows using los models other than LOS_DEFAULT, and gets rid of a lot of
uses of get_los().
The code is nearly identical as actor_near_iterator, but the old delegation
used more code than either of those. Still, perhaps templating could work?
This commit also fixes a buttload of ignoring invis / see invis / sense invis
(ie, visible_to()) and act-through-glass bugs.
Diffstat (limited to 'crawl-ref/source/evoke.cc')
-rw-r--r-- | crawl-ref/source/evoke.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/evoke.cc b/crawl-ref/source/evoke.cc index da51b2e2f8..918aeb13a6 100644 --- a/crawl-ref/source/evoke.cc +++ b/crawl-ref/source/evoke.cc @@ -1438,7 +1438,7 @@ static bool _stone_of_tremors() delay(200); // Possibly shaft some monsters. - for (monster_iterator mi(&you); mi; ++mi) + for (monster_near_iterator mi(you.pos(), LOS_NO_TRANS); mi; ++mi) { if (grd(mi->pos()) == DNGN_FLOOR && !mi->airborne() && is_valid_shaft_level() |