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authorRaphael Langella <raphael.langella@gmail.com>2011-07-12 14:59:56 +0000
committerRaphael Langella <raphael.langella@gmail.com>2011-07-12 23:40:42 +0200
commita4a0ef3eb6696d3bde4696443fe9e73eefa8da8b (patch)
tree494845ae6453df243ff4a98513373a677131c69b /crawl-ref/source/evoke.h
parent24054f3b840941f54aaa9f0f785fbc5f2a17306f (diff)
downloadcrawl-ref-a4a0ef3eb6696d3bde4696443fe9e73eefa8da8b.tar.gz
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New manuals.
You activate them by reading them and deactivate by reading again or dropping them. As long as you're studying a manual, the skill gains twice as much skill points when it's trained. Rational is that learning from a book make the actual practise more effective, but it's still needed. The charges is the number of bonus skill points and is between 2000 and 3000. They are also reflavoured as "not magical" and don't crumble to dust. Not everything has to be magical in the dungeon and this is a good opportunity to have a valuable mundane item.
Diffstat (limited to 'crawl-ref/source/evoke.h')
-rw-r--r--crawl-ref/source/evoke.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/evoke.h b/crawl-ref/source/evoke.h
index edc8ab53a4..6ea5a42301 100644
--- a/crawl-ref/source/evoke.h
+++ b/crawl-ref/source/evoke.h
@@ -7,6 +7,7 @@
#ifndef IT_USE3_H
#define IT_USE3_H
+void stop_studying_manual(bool finish = false);
void skill_manual(int slot);
void tome_of_power(int slot);