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author | Tommy <yobbobandana@yahoo.co.nz> | 2010-02-13 00:28:41 +1300 |
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committer | Pekka Lampila <pekka.lampila@iki.fi> | 2014-02-10 15:02:13 +0200 |
commit | e03b0eb1dc97eb43bb6e9721d7e4aca52abddb67 (patch) | |
tree | e3f824eeae8905818fd725e84d64b34db5b1abd5 /crawl-ref/source/evoke.h | |
parent | 45c052ce27ebae30a695bc68b384dd9084619641 (diff) | |
download | crawl-ref-e03b0eb1dc97eb43bb6e9721d7e4aca52abddb67.tar.gz crawl-ref-e03b0eb1dc97eb43bb6e9721d7e4aca52abddb67.zip |
Check for monsters in range when evoking a wielded rod using "v".
Rods can be evoked regardless using "V" (similar to spells with z and Z).
Diffstat (limited to 'crawl-ref/source/evoke.h')
-rw-r--r-- | crawl-ref/source/evoke.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/evoke.h b/crawl-ref/source/evoke.h index c11132bcd9..21296c528e 100644 --- a/crawl-ref/source/evoke.h +++ b/crawl-ref/source/evoke.h @@ -17,7 +17,7 @@ void wind_blast(actor* agent, int pow, coord_def target); void tome_of_power(int slot); -bool evoke_item(int slot = -1); +bool evoke_item(int slot = -1, bool check_range = false); void shadow_lantern_effect(); bool disc_of_storms(bool drac_breath = false); |