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authorTommy <yobbobandana@yahoo.co.nz>2010-02-13 00:28:41 +1300
committerPekka Lampila <pekka.lampila@iki.fi>2014-02-10 15:02:13 +0200
commite03b0eb1dc97eb43bb6e9721d7e4aca52abddb67 (patch)
treee3f824eeae8905818fd725e84d64b34db5b1abd5 /crawl-ref/source/evoke.h
parent45c052ce27ebae30a695bc68b384dd9084619641 (diff)
downloadcrawl-ref-e03b0eb1dc97eb43bb6e9721d7e4aca52abddb67.tar.gz
crawl-ref-e03b0eb1dc97eb43bb6e9721d7e4aca52abddb67.zip
Check for monsters in range when evoking a wielded rod using "v".
Rods can be evoked regardless using "V" (similar to spells with z and Z).
Diffstat (limited to 'crawl-ref/source/evoke.h')
-rw-r--r--crawl-ref/source/evoke.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/evoke.h b/crawl-ref/source/evoke.h
index c11132bcd9..21296c528e 100644
--- a/crawl-ref/source/evoke.h
+++ b/crawl-ref/source/evoke.h
@@ -17,7 +17,7 @@ void wind_blast(actor* agent, int pow, coord_def target);
void tome_of_power(int slot);
-bool evoke_item(int slot = -1);
+bool evoke_item(int slot = -1, bool check_range = false);
void shadow_lantern_effect();
bool disc_of_storms(bool drac_breath = false);