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author | Steve Melenchuk <smelenchuk@gmail.com> | 2014-02-25 18:38:14 -0700 |
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committer | Steve Melenchuk <smelenchuk@gmail.com> | 2014-02-25 18:40:34 -0700 |
commit | f861ac59fee8bce4aed35b380a82c14873210190 (patch) | |
tree | 9c3d86403a476fdbd2e7edd510227a6fe7c1fe7c /crawl-ref/source/evoke.h | |
parent | 64187b41f73c54ceec3981b448bad774f70ed67b (diff) | |
download | crawl-ref-f861ac59fee8bce4aed35b380a82c14873210190.tar.gz crawl-ref-f861ac59fee8bce4aed35b380a82c14873210190.zip |
Make nymph flooding consistent with phial flooding (#8078).
That is, the only features it can flood are floors and (for whatever
reason) shallow water; this prevents it from overwriting stairs.
Diffstat (limited to 'crawl-ref/source/evoke.h')
-rw-r--r-- | crawl-ref/source/evoke.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/evoke.h b/crawl-ref/source/evoke.h index 21296c528e..498144b663 100644 --- a/crawl-ref/source/evoke.h +++ b/crawl-ref/source/evoke.h @@ -17,6 +17,8 @@ void wind_blast(actor* agent, int pow, coord_def target); void tome_of_power(int slot); +bool can_flood_feature(dungeon_feature_type feat); + bool evoke_item(int slot = -1, bool check_range = false); void shadow_lantern_effect(); |