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authorSteve Melenchuk <smelenchuk@gmail.com>2014-02-25 18:38:14 -0700
committerSteve Melenchuk <smelenchuk@gmail.com>2014-02-25 18:40:34 -0700
commitf861ac59fee8bce4aed35b380a82c14873210190 (patch)
tree9c3d86403a476fdbd2e7edd510227a6fe7c1fe7c /crawl-ref/source/evoke.h
parent64187b41f73c54ceec3981b448bad774f70ed67b (diff)
downloadcrawl-ref-f861ac59fee8bce4aed35b380a82c14873210190.tar.gz
crawl-ref-f861ac59fee8bce4aed35b380a82c14873210190.zip
Make nymph flooding consistent with phial flooding (#8078).
That is, the only features it can flood are floors and (for whatever reason) shallow water; this prevents it from overwriting stairs.
Diffstat (limited to 'crawl-ref/source/evoke.h')
-rw-r--r--crawl-ref/source/evoke.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/evoke.h b/crawl-ref/source/evoke.h
index 21296c528e..498144b663 100644
--- a/crawl-ref/source/evoke.h
+++ b/crawl-ref/source/evoke.h
@@ -17,6 +17,8 @@ void wind_blast(actor* agent, int pow, coord_def target);
void tome_of_power(int slot);
+bool can_flood_feature(dungeon_feature_type feat);
+
bool evoke_item(int slot = -1, bool check_range = false);
void shadow_lantern_effect();