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authorAdam Borowski <kilobyte@angband.pl>2011-02-02 13:52:12 +0100
committerAdam Borowski <kilobyte@angband.pl>2011-02-02 15:33:02 +0100
commit426508ea806e0003d05f1b1626ae9c1a8aeda244 (patch)
treed98de670a9751987ac864acc25d7357d28b37618 /crawl-ref/source/exercise.cc
parentc7ab4cf82a9efa585e5811ee4e1f334257707e0c (diff)
downloadcrawl-ref-426508ea806e0003d05f1b1626ae9c1a8aeda244.tar.gz
crawl-ref-426508ea806e0003d05f1b1626ae9c1a8aeda244.zip
Okawaru: Might -> Heroism.
It increases all non-magic skills by 10 (we might need to adjust this number). Evoc and Invoc count as magic here. No skill is increased past 27. HP bonus from Fighting is not affected. Because gains from weapon skills taper off, this ability is very useful early on but weak later, up to uselessness with all relevant skills maxxed (when you actually are a "hero"). Unlike Might, there are fun possibilities like using this to briefly use a weapon you are unskilled in -- and it doesn't duplicate a potion.
Diffstat (limited to 'crawl-ref/source/exercise.cc')
-rw-r--r--crawl-ref/source/exercise.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/exercise.cc b/crawl-ref/source/exercise.cc
index ba6c25d342..533b057f1c 100644
--- a/crawl-ref/source/exercise.cc
+++ b/crawl-ref/source/exercise.cc
@@ -44,7 +44,7 @@ static skill_type _abil_skill(ability_type abil)
case ABIL_BEOGH_RECALL_ORCISH_FOLLOWERS:
case ABIL_ZIN_RECITE:
case ABIL_SIF_MUNA_CHANNEL_ENERGY:
- case ABIL_OKAWARU_MIGHT:
+ case ABIL_OKAWARU_HEROISM:
case ABIL_JIYVA_CALL_JELLY:
case ABIL_ZIN_VITALISATION:
case ABIL_TSO_DIVINE_SHIELD:
@@ -117,7 +117,7 @@ static int _abil_degree(ability_type abil)
case ABIL_BEOGH_RECALL_ORCISH_FOLLOWERS:
return (1);
case ABIL_SIF_MUNA_CHANNEL_ENERGY:
- case ABIL_OKAWARU_MIGHT:
+ case ABIL_OKAWARU_HEROISM:
case ABIL_JIYVA_CALL_JELLY:
return (1 + random2(3));