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author | Adam Borowski <kilobyte@angband.pl> | 2010-10-15 01:55:59 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2010-10-15 01:55:59 +0200 |
commit | 555734fcd3aef4c83605d70d0456dda28b7b5ace (patch) | |
tree | 9c34fe5bc58d5f3d4c0a7622045adc7aa1d17a98 /crawl-ref/source/exercise.cc | |
parent | acf5187334f2cfb983a1a8de07d1e77f73e4283a (diff) | |
download | crawl-ref-555734fcd3aef4c83605d70d0456dda28b7b5ace.tar.gz crawl-ref-555734fcd3aef4c83605d70d0456dda28b7b5ace.zip |
Massive spacing fixes: "( spaces after parentheses )".
I did review it manually to find places where they made sense (like some
tables), but for a massive sed job like this there might be places that
I missed.
Diffstat (limited to 'crawl-ref/source/exercise.cc')
-rw-r--r-- | crawl-ref/source/exercise.cc | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/crawl-ref/source/exercise.cc b/crawl-ref/source/exercise.cc index 5c2e2abf70..7f9a65006f 100644 --- a/crawl-ref/source/exercise.cc +++ b/crawl-ref/source/exercise.cc @@ -194,7 +194,7 @@ static void _exercise_spell(spell_type spell, bool success) //jmf: evil evil evil -- exclude HOLY bit disciplines &= (~SPTYP_HOLY); - int skillcount = count_bits( disciplines ); + int skillcount = count_bits(disciplines); if (!success) skillcount += 4 + random2(10); @@ -207,7 +207,7 @@ static void _exercise_spell(spell_type spell, bool success) std::vector<int> disc; for (int ndx = 0; ndx <= SPTYP_LAST_EXPONENT; ndx++) { - if (!spell_typematch( spell, 1 << ndx )) + if (!spell_typematch(spell, 1 << ndx)) continue; disc.push_back(ndx); @@ -217,13 +217,13 @@ static void _exercise_spell(spell_type spell, bool success) for (unsigned int k = 0; k < disc.size(); ++k) { int ndx = disc[k]; - skill = spell_type2skill( 1 << ndx ); + skill = spell_type2skill(1 << ndx); workout = (random2(1 + diff) / skillcount); if (!one_chance_in(5)) workout++; // most recently, this was an automatic add {dlb} - const int exercise_amount = exercise( skill, workout ); + const int exercise_amount = exercise(skill, workout); exer += exercise_amount; } @@ -231,7 +231,7 @@ static void _exercise_spell(spell_type spell, bool success) Other recent formulae for the above: * workout = random2(spell_difficulty(spell_ex) - * (10 + (spell_difficulty(spell_ex) * 2 )) / 10 / spellsy + 1); + * (10 + (spell_difficulty(spell_ex) * 2)) / 10 / spellsy + 1); * workout = spell_difficulty(spell_ex) * (15 + spell_difficulty(spell_ex)) / 15 / spellsy; |