diff options
author | Raphael Langella <raphael.langella@gmail.com> | 2011-09-21 15:40:32 +0000 |
---|---|---|
committer | Raphael Langella <raphael.langella@gmail.com> | 2011-09-21 22:28:29 +0200 |
commit | 9c43462fc1c278d1dd1f8d762b823e2df54beb3d (patch) | |
tree | 997e603cb7f90a16530ecb0c8c6de67156830b4f /crawl-ref/source/exercise.cc | |
parent | 080a45ce3f7528ba7d7a4814545efd3ea583e725 (diff) | |
download | crawl-ref-9c43462fc1c278d1dd1f8d762b823e2df54beb3d.tar.gz crawl-ref-9c43462fc1c278d1dd1f8d762b823e2df54beb3d.zip |
Don't exercise armour if EVP is null.
The exercise check is based on armour mass. Any armour heavier than animal skin
has a chance off exercising armour. This change only affect steam dragon armour
which is slightly heavier than animal skin but still has an EVP of 0.
Diffstat (limited to 'crawl-ref/source/exercise.cc')
-rw-r--r-- | crawl-ref/source/exercise.cc | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/crawl-ref/source/exercise.cc b/crawl-ref/source/exercise.cc index 927c9e451f..3189ac441a 100644 --- a/crawl-ref/source/exercise.cc +++ b/crawl-ref/source/exercise.cc @@ -260,6 +260,10 @@ static bool _check_train_armour(int amount) { if (const item_def *armour = you.slot_item(EQ_BODY_ARMOUR, false)) { + // Don't train armour if we have no EVP. + if (!property(*armour, PARM_EVASION)) + return (false); + // XXX: animal skin; should be a better way to get at that. const int mass_base = 100; const int mass = std::max(item_mass(*armour) - mass_base, 0); |