summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/externs.h
diff options
context:
space:
mode:
authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-15 09:39:09 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-15 09:39:09 +0000
commit6b01f8a9a0e4d0cfbad1beb76002810d8e0203a8 (patch)
tree1291287ce0c9443d6911c4ecd0ec2d3b8ebd77ae /crawl-ref/source/externs.h
parent66740a30c6be993c636285d8351ad0f50c1a8ec7 (diff)
downloadcrawl-ref-6b01f8a9a0e4d0cfbad1beb76002810d8e0203a8.tar.gz
crawl-ref-6b01f8a9a0e4d0cfbad1beb76002810d8e0203a8.zip
Add a tutorial hint for encountering an invisible monster and offer a
different healing message if you recently met an invisible monster, as suggested in FR 1964267. Killing an invisible monster does not yet reset the counter, though I guess it should. Also, disallow randart weapons to be named after Sif Muna. (Vehumet, too, maybe?) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5052 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/externs.h')
-rw-r--r--crawl-ref/source/externs.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/externs.h b/crawl-ref/source/externs.h
index 70fd38a5e1..ed3f164c87 100644
--- a/crawl-ref/source/externs.h
+++ b/crawl-ref/source/externs.h
@@ -1852,8 +1852,7 @@ public:
///////////////////////////////////////////////////////////////////////
// tutorial
- FixedVector<bool, 48> tutorial_events;
-// bool tut_made_note;
+ FixedVector<bool, 50> tutorial_events;
bool tut_explored;
bool tut_stashes;
bool tut_travel;
@@ -1862,6 +1861,7 @@ public:
unsigned int tut_berserk_counter;
unsigned int tut_melee_counter;
unsigned int tut_last_healed;
+ unsigned int tut_seen_invisible;
bool tut_just_triggered;
unsigned int tutorial_type;