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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-12 06:55:11 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-12 06:55:11 +0000
commit7142a710d849f6b0ad566c691278d524578b3a6a (patch)
treecbd29c164eceaccc412d254b5b95dd96d2ab9e78 /crawl-ref/source/externs.h
parent3369ae23fda553c05f6fc48c177f517503cb51ea (diff)
downloadcrawl-ref-7142a710d849f6b0ad566c691278d524578b3a6a.tar.gz
crawl-ref-7142a710d849f6b0ad566c691278d524578b3a6a.zip
Improve performance by only checking whether there are lava or deep
water grids nearby if the player recently moved (or restarted a game) and if a non-adjacent monster tries to reach the player. Remove now unneeded lua code (was used for the old pickup.lua) and make monsters switch away from ranged weapons when engaging you in melee. If a monster will still insist on hitting you with a sling it's a sure sign said sling is cursed (doesn't autoID, though). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5755 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/externs.h')
-rw-r--r--crawl-ref/source/externs.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/externs.h b/crawl-ref/source/externs.h
index b193f6f7ad..dc30418f83 100644
--- a/crawl-ref/source/externs.h
+++ b/crawl-ref/source/externs.h
@@ -743,8 +743,8 @@ public:
// failures
dungeon_feature_type transit_stair;
bool entering_level;
- bool lava_in_sight; // Is there lava in LoS?
- bool water_in_sight; // Is there deep water in LoS?
+ int lava_in_sight; // Is there lava in LoS?
+ int water_in_sight; // Is there deep water in LoS?
// Warning: these two are quite different.
//