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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-07-04 14:47:09 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-07-04 14:47:09 +0000 |
commit | ca98a8399e80e0fa440298a6ddf383d706343088 (patch) | |
tree | efb9093515837fa9c2137965baf513cc447d308d /crawl-ref/source/externs.h | |
parent | 7326d539ae67aba12e9a49dd94b2fe419845c759 (diff) | |
download | crawl-ref-ca98a8399e80e0fa440298a6ddf383d706343088.tar.gz crawl-ref-ca98a8399e80e0fa440298a6ddf383d706343088.zip |
Disallow vampires from draining summoned creatures to be consistent with
summoned creatures being incapable of bleeding on the floor. This makes
things more difficult for Vampires; on the other hand there was a (more
or less) recent change that lets them regain 1 hp *per turn* when
draining corpses. We might also increase the duration of blood
potions...
Apart from that, various clean-ups.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6393 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/externs.h')
-rw-r--r-- | crawl-ref/source/externs.h | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/crawl-ref/source/externs.h b/crawl-ref/source/externs.h index 5e241f6292..66c056c8a6 100644 --- a/crawl-ref/source/externs.h +++ b/crawl-ref/source/externs.h @@ -1662,11 +1662,11 @@ public: bool autopickup_no_burden; // don't autopickup if it changes burden bool note_all_skill_levels; // take note for all skill levels (1-27) - bool note_skill_max; // take note when skills reach new max - bool note_all_spells; // take note when learning any spell - std::string user_note_prefix;// Prefix for user notes - int note_hp_percent; // percentage hp for notetaking - int ood_interesting; // how many levels OOD is noteworthy? + bool note_skill_max; // take note when skills reach new max + bool note_all_spells; // take note when learning any spell + std::string user_note_prefix; // Prefix for user notes + int note_hp_percent; // percentage hp for notetaking + int ood_interesting; // how many levels OOD is noteworthy? int rare_interesting; // what monster rarity is noteworthy? confirm_level_type easy_confirm; // make yesno() confirming easier bool easy_quit_item_prompts; // make item prompts quitable on space @@ -1691,13 +1691,13 @@ public: char race; // preselected race char cls; // preselected class bool delay_message_clear; // avoid clearing messages each turn - unsigned friend_brand; // Attribute for branding friendly monsters - unsigned neutral_brand; // Attribute for branding neutral monsters - bool no_dark_brand; // Attribute for branding friendly monsters - bool macro_meta_entry;// Allow user to use numeric sequences when - // creating macros + unsigned friend_brand; // Attribute for branding friendly monsters + unsigned neutral_brand; // Attribute for branding neutral monsters + bool no_dark_brand; // Attribute for branding friendly monsters + bool macro_meta_entry; // Allow user to use numeric sequences when + // creating macros - int fire_items_start;// index of first item for fire command + int fire_items_start; // index of first item for fire command std::vector<unsigned> fire_order; // missile search order for 'f' command bool auto_list; // automatically jump to appropriate item lists |