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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-07 14:00:30 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-07 14:00:30 +0000 |
commit | f051683f544f26da598a14007a8a1739226a2e5a (patch) | |
tree | 9b909a25321309e9fd642febe3f07ee956f65fa5 /crawl-ref/source/externs.h | |
parent | bdf8da41d22e79b08e42615bb2bdadc47d2906a4 (diff) | |
download | crawl-ref-f051683f544f26da598a14007a8a1739226a2e5a.tar.gz crawl-ref-f051683f544f26da598a14007a8a1739226a2e5a.zip |
Enable pathfinding for patrolling monsters who lost their patrol point.
Fixed patrol definitions in maps not actually working.
Tested both by teleporting the minotaur in a labyrinth. About 50 turns
later it arrived back in its lair. :)
Since the minotaur proved to have a high magic resistance, it had plenty
of time to loot the stash at the labyrinth entrance once I'd woken it
before I finally managed to teleport it away (in wizmode you can force
monsters not noticing you).
This resulted in
"A minotaur, wielding the demon trident "Suyn Oma", and wearing a heavily
runed ring mail." o_O
It had also picked up a scroll and a wand. Ouch... (but cool!)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5536 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/externs.h')
-rw-r--r-- | crawl-ref/source/externs.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/externs.h b/crawl-ref/source/externs.h index 6a04a5081b..a5b7c8dae0 100644 --- a/crawl-ref/source/externs.h +++ b/crawl-ref/source/externs.h @@ -1024,6 +1024,7 @@ public: unsigned char target_x; unsigned char target_y; coord_def patrol_point; + std::vector<coord_def> travel_path; FixedVector<short, NUM_MONSTER_SLOTS> inv; monster_spells spells; mon_attitude_type attitude; @@ -1100,6 +1101,7 @@ public: void timeout_enchantments(int levels); + bool is_travelling() const; bool is_patrolling() const; bool needs_transit() const; void set_transit(const level_id &destination); |