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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-11-07 23:25:16 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-11-07 23:25:16 +0000 |
commit | 99578a522dbdc7ae3b19a6ec06c61193bcd08e65 (patch) | |
tree | 5fe01979ad2537458dd1ce059275747be311ee60 /crawl-ref/source/externs.h | |
parent | e8a014fe9b602a577e9497ab1b3ef1dd4f50a600 (diff) | |
download | crawl-ref-99578a522dbdc7ae3b19a6ec06c61193bcd08e65.tar.gz crawl-ref-99578a522dbdc7ae3b19a6ec06c61193bcd08e65.zip |
Change floor_property (blood, sanctuary) to flags, and add two new
settings: vault and highlight.
Vault means a grid is part of a vault (set in dungeon.cc), and currently
used to exempt vault grids when shifting labyrinths.
Highlight is a meta flag currently only used to highlight labyrinth
changes on the 'X' map in wizard mode, but I can think of a couple of
other uses, mostly for debugging purposes.
Also replace a few for loops in the lab shift function with
rectangle_iterators.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7414 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/externs.h')
-rw-r--r-- | crawl-ref/source/externs.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/externs.h b/crawl-ref/source/externs.h index 62dbc942ca..a295870f46 100644 --- a/crawl-ref/source/externs.h +++ b/crawl-ref/source/externs.h @@ -1407,10 +1407,10 @@ struct map_cell short object; // The object: monster, item, feature, or cloud. unsigned short flags; // Flags describing the mappedness of this square. unsigned short colour; - unsigned short property; + unsigned long property; // Flags for blood, sanctuary, ... map_cell() : object(0), flags(0), colour(0), property(0) { } - void clear() { flags = object = colour = property = 0; } + void clear() { flags = object = colour = 0; } unsigned glyph() const; bool known() const; |