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author | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-09-06 01:04:43 +0000 |
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committer | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-09-06 01:04:43 +0000 |
commit | c9280b209b895d9ce902114acd2ba527b002049c (patch) | |
tree | c1f3313afb08df45f86551df9c9009c19a530cd6 /crawl-ref/source/externs.h | |
parent | 6130fccaade80830ca14374b7803a5aa0ef6dfe5 (diff) | |
download | crawl-ref-c9280b209b895d9ce902114acd2ba527b002049c.tar.gz crawl-ref-c9280b209b895d9ce902114acd2ba527b002049c.zip |
Add the flaming corpse monster, as specified in FR [1746720], with
several tweaks: its resistances are the inverse of the freezing
wraith's, but with sticky flame resistance added, and its console
character is a lightred 'z'. As specified, it uses a sticky flame melee
attack: AF_NAPALM. Note that it needs a tile.
Also, expand the list of servants that Yredelemnul can send, as
specified by Lemuel awhile ago (including the flaming corpse). This
expansion allows the sending of more than one creature per instance,
currently only used for Yred's flying skulls.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6873 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/externs.h')
-rw-r--r-- | crawl-ref/source/externs.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/crawl-ref/source/externs.h b/crawl-ref/source/externs.h index 04c5ebb6da..2fa78812ee 100644 --- a/crawl-ref/source/externs.h +++ b/crawl-ref/source/externs.h @@ -331,6 +331,7 @@ public: virtual mon_holy_type holiness() const = 0; virtual int res_fire() const = 0; + virtual int res_sticky_flame() const = 0; virtual int res_steam() const = 0; virtual int res_cold() const = 0; virtual int res_elec() const = 0; @@ -885,6 +886,7 @@ public: mon_holy_type holiness() const; int res_fire() const; + int res_sticky_flame() const; int res_steam() const; int res_cold() const; int res_elec() const; @@ -1226,6 +1228,7 @@ public: mon_holy_type holiness() const; int res_fire() const; + int res_sticky_flame() const; int res_steam() const; int res_cold() const; int res_elec() const; |