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authorSteve Melenchuk <smelenchuk@gmail.com>2013-07-16 19:51:19 -0600
committerSteve Melenchuk <smelenchuk@gmail.com>2013-07-16 21:52:26 -0600
commit18489159b62e2d848afb5dd82853b9541510c631 (patch)
treea88c4387c4b0cdf8b807b932ad218b8fe90b4615 /crawl-ref/source/externs.h
parent334f978988fcae4f8b79fa9c1e93b865365a5a87 (diff)
downloadcrawl-ref-18489159b62e2d848afb5dd82853b9541510c631.tar.gz
crawl-ref-18489159b62e2d848afb5dd82853b9541510c631.zip
Turn Recite into a duration instead of a delay.
It triggers three times over 30 aut, just as the current implementation does, only the player can otherwise act during that time. Reading a scroll or casting a spell interrupts the recitation - you can't pronounce two things at once, after all.
Diffstat (limited to 'crawl-ref/source/externs.h')
-rw-r--r--crawl-ref/source/externs.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/externs.h b/crawl-ref/source/externs.h
index ca8ee656b3..f9bb30e7c5 100644
--- a/crawl-ref/source/externs.h
+++ b/crawl-ref/source/externs.h
@@ -361,7 +361,9 @@ struct delay_queue_item
int parm2;
int parm3;
bool started;
+#if TAG_MAJOR_VERSION == 34
int trits[6];
+#endif
size_t len;
};